newlon/addons/pvzadventure/scripts/AdventureResourceInspector.cs
2025-07-05 21:59:02 +05:00

74 lines
1.3 KiB
C#

using Godot;
using System;
[Tool]
public partial class AdventureResourceInspector : Node
{
const int DISORDERED = 0;
const int ORDERED = 1;
const int SPAWNS = 2;
private Tree tree;
private AdventureLevelResource heldResource;
private TreeItem root;
public override void _Ready()
{
tree = GetNode<Tree>("Tree");
}
public void Refresh(AdventureLevelResource resource)
{
heldResource = resource;
RefreshTree();
}
private void RefreshTree()
{
tree.Clear();
root = tree.CreateItem();
root.DisableFolding = true;
for (int i = 0; i < heldResource.waves.Count; i++)
{
var item = tree.CreateItem(root);
item.DisableFolding = true;
item.SetText(0, string.Format("Wave {0}", i));
var disorder = tree.CreateItem(item);
disorder.SetText(0, "Disordered zombies");
var order = tree.CreateItem(item);
order.SetText(0, "Ordered zombies");
var spawns = tree.CreateItem(item);
spawns.SetText(0, "Field spawns");
}
}
public void OnNewButtonPressed()
{
var wave = new WaveData();
heldResource.waves.Add(wave);
RefreshTree();
}
public void OnItemSelected()
{
var selected = tree.GetSelected();
if (selected.GetParent() == root) return;
var index = selected.GetIndex();
if (index == DISORDERED)
{
}
else if (index == ORDERED)
{
}
else if (index == SPAWNS)
{
}
}
}