74 lines
1.3 KiB
C#
74 lines
1.3 KiB
C#
using Godot;
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using System;
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[Tool]
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public partial class AdventureResourceInspector : Node
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{
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const int DISORDERED = 0;
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const int ORDERED = 1;
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const int SPAWNS = 2;
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private Tree tree;
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private AdventureLevelResource heldResource;
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private TreeItem root;
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public override void _Ready()
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{
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tree = GetNode<Tree>("Tree");
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}
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public void Refresh(AdventureLevelResource resource)
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{
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heldResource = resource;
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RefreshTree();
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}
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private void RefreshTree()
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{
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tree.Clear();
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root = tree.CreateItem();
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root.DisableFolding = true;
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for (int i = 0; i < heldResource.waves.Count; i++)
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{
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var item = tree.CreateItem(root);
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item.DisableFolding = true;
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item.SetText(0, string.Format("Wave {0}", i));
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var disorder = tree.CreateItem(item);
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disorder.SetText(0, "Disordered zombies");
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var order = tree.CreateItem(item);
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order.SetText(0, "Ordered zombies");
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var spawns = tree.CreateItem(item);
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spawns.SetText(0, "Field spawns");
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}
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}
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public void OnNewButtonPressed()
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{
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var wave = new WaveData();
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heldResource.waves.Add(wave);
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RefreshTree();
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}
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public void OnItemSelected()
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{
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var selected = tree.GetSelected();
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if (selected.GetParent() == root) return;
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var index = selected.GetIndex();
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if (index == DISORDERED)
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{
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}
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else if (index == ORDERED)
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{
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}
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else if (index == SPAWNS)
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{
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}
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}
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}
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