newlon/scripts/components/Armor.cs

54 lines
926 B
C#

using Godot;
namespace Newlon.Components;
[GlobalClass]
public partial class Armor : Node
{
[Signal]
public delegate void ArmorDamagedEventHandler(int hp);
[Signal]
public delegate void ArmorLostEventHandler();
[Export]
public int MaxHP { get; private set; }
private int _hp;
private bool _lost = false;
public override void _Ready()
{
_hp = MaxHP;
}
public int RecieveDamage(int damage)
{
if(_lost)
return damage;
int returnAmount = 0;
_hp -= damage;
if(_hp <= 0)
{
returnAmount = -_hp;
_hp = 0;
EmitSignal(SignalName.ArmorLost);
_lost = true;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
public int Heal(int amount)
{
if(_lost)
return amount;
int returnAmount = 0;
_hp += amount;
if (_hp >= MaxHP)
{
returnAmount = _hp-MaxHP;
_hp = MaxHP;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
}