newlon/scripts/components/plants/LoseZone.cs
2025-06-29 01:15:45 +05:00

17 lines
275 B
C#

using Godot;
namespace Newlon.Components.Plants;
public partial class LoseZone : RuntimePlantData
{
public override void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{
}
public override void Kill()
{
}
}