newlon/scripts/entities/ArmorHPObserver.cs
2025-07-23 16:07:55 +05:00

32 lines
776 B
C#

using Godot;
namespace Newlon.Components;
public partial class ArmorHPObserver : Node
{
[Export] private float _threshold = 0.5f;
[Export] private bool _setGreater = false;
[Export] private Armor _observedArmor;
[Signal] public delegate void ThresholdReachedEventHandler();
public override void _Ready()
{
_observedArmor.Damaged += OnDamaged;
}
private void OnDamaged()
{
if (_setGreater == false && _observedArmor._hp / _observedArmor.MaxHP < _threshold)
{
EmitSignal(SignalName.ThresholdReached);
_observedArmor.Damaged -= OnDamaged;
QueueFree();
}
else if (_setGreater && _observedArmor._hp / _observedArmor.MaxHP > _threshold)
{
EmitSignal(SignalName.ThresholdReached);
_observedArmor.Damaged -= OnDamaged;
QueueFree();
}
}
}