newlon/scripts/gui/choose_your_seeds/GridLoader.cs
2025-07-22 03:23:46 +05:00

32 lines
1,007 B
C#

using Godot;
using Newlon.Components.GUI.Seedpackets;
using Newlon.Components.Level;
namespace Newlon.Components.GUI;
public partial class GridLoader : GridContainer
{
private PackedScene _plantCard;
const string SEEDPACKED_UID = "uid://e7vutg71l6f2";
public override void _Ready()
{
_plantCard = ResourceLoader.Load<PackedScene>(SEEDPACKED_UID);
var list = GameRegistry.GetPlants();
list.Sort((a, b) =>
{
return a.Order - b.Order;
});
foreach (var resource in list)
{
Seedpacket slot = _plantCard.Instantiate<Seedpacket>();
AddChild(slot);
slot.SetResource(resource);
slot.SetForbidden(RuntimeLevelData.LevelResource.forbiddenPlants.Contains(resource.internal_id));
slot.SetLocked(PlayerProgress.Instance.PlayerPlants.Contains(resource) == false);
var handler = new ChoosableHandler(slot);
slot.SetHandler(handler);
}
}
}