newlon/scripts/Utility.cs

33 lines
732 B
C#

using Godot;
using System;
namespace Newlon;
//
// Class for general-used constants and utility tools
//
public class Utility
{
//
// Code-accessed enumenators
//
#region Enums
public enum EffectSlots {FREEZE, STUN, POISON, BEBRA};
public enum DamageTypes {PHYSICAL, ICE};
#endregion
public const int EffectSlotCount = 3;
public const int LineCount = 5;
public const int TileWidth = 50;
public const int TileHeight = 60;
public const int LayersCount = 3;
public static readonly Vector2I LeftFieldBoundary = new(305,76);
public static readonly Vector2I RightFieldBoundary = new(755,376);
public static readonly Vector2 Tile = new(TileWidth, TileHeight);
}