newlon/assets/shaders/greyscale.gdshader

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shader_type canvas_item;
uniform float amount : hint_range(0.0, 1.0, 0.1);
vec4 luminance(vec4 col)
{
return vec4(vec3(0.2126*col.r+0.7152*col.g+0.0722*col.b),col.a);
}
void fragment() {
COLOR = mix(COLOR, luminance(COLOR),amount);
}