newlon/scripts/systems/GameRegistry.cs
2025-07-21 02:13:02 +05:00

99 lines
2.4 KiB
C#

using Godot;
using Newlon;
using System.Collections.Generic;
public partial class GameRegistry : Node
{
private const string PLANT_RESOURCE_PATH = "res://assets/plants/";
private const string ZOMBIE_RESOURCE_PATH = "res://assets/zombies/";
public static GameRegistry Instance { get; private set; }
public static readonly Dictionary<string, PlantResource> PlantDictionary = [];
public static readonly Dictionary<string, ZombieResource> ZombieDictionary = [];
public override void _EnterTree()
{
//Plant init
string[] plantFiles = ResourceLoader.ListDirectory(PLANT_RESOURCE_PATH);
foreach (var file in plantFiles)
{
if (ResourceLoader.Exists(PLANT_RESOURCE_PATH + file))
{
var plant = ResourceLoader.Load<PlantResource>(PLANT_RESOURCE_PATH + file);
plant.internal_id = file.ToLower().Split('.')[0];
PlantDictionary.Add(file.ToLower().Split('.')[0], plant);
}
}
//Zombie init
string[] zombieFiles = ResourceLoader.ListDirectory(ZOMBIE_RESOURCE_PATH);
foreach (var file in zombieFiles)
{
if (ResourceLoader.Exists(ZOMBIE_RESOURCE_PATH + file))
{
var zombie = ResourceLoader.Load<ZombieResource>(ZOMBIE_RESOURCE_PATH + file);
zombie.internal_id = file.ToLower().Split('.')[0];
ZombieDictionary.Add(file.ToLower().Split('.')[0], zombie);
}
}
}
public static PlantResource GetPlantByName(string name)
{
if (PlantDictionary.ContainsKey(name) == false) return null;
return PlantDictionary[name];
}
public static List<string> GetPlantNames()
{
List<string> result = [];
foreach (var key in PlantDictionary.Keys)
{
result.Add(key);
}
return result;
}
public static List<PlantResource> GetPlants()
{
List<PlantResource> result = [];
foreach (var value in PlantDictionary.Values)
{
result.Add(value);
}
return result;
}
public static int GetPlantCount()
{
return PlantDictionary.Count;
}
public static ZombieResource GetZombieByName(string name)
{
if (ZombieDictionary.ContainsKey(name) == false) return null;
return ZombieDictionary[name];
}
public static List<string> GetZombieNames()
{
List<string> result = [];
foreach (var key in ZombieDictionary.Keys)
{
result.Add(key);
}
return result;
}
public static List<ZombieResource> GetZombies()
{
List<ZombieResource> result = [];
foreach (var value in ZombieDictionary.Values)
{
result.Add(value);
}
return result;
}
public static int GetZombieCount()
{
return ZombieDictionary.Count;
}
}