newlon/resources/animations/zombies/basic_zombie_tree.tres

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[gd_resource type="AnimationNodeStateMachine" load_steps=10 format=3 uid="uid://dj0blope85bg7"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"]
animation = &"dead_lmao"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"]
animation = &"basic_zombie_eating"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"]
animation = &"basic_zombie_stand"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"]
animation = &"basic_zombie_walk"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_r8rju"]
xfade_time = 0.5
break_loop_at_end = true
switch_mode = 2
advance_mode = 2
advance_expression = "can_process()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y2ivb"]
xfade_time = 0.5
break_loop_at_end = true
switch_mode = 2
advance_mode = 2
advance_expression = "get(\"isEating\") == true and can_process()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7d3k4"]
xfade_time = 0.5
advance_mode = 2
advance_expression = "get(\"isEating\") == true"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kk4wi"]
xfade_time = 0.5
advance_mode = 2
advance_expression = "get(\"isEating\") == false"
[resource]
states/Death/node = SubResource("AnimationNodeAnimation_w2cv7")
states/Death/position = Vector2(778, 100)
states/End/position = Vector2(977, 90)
states/basic_zombie_eat/node = SubResource("AnimationNodeAnimation_h0rfo")
states/basic_zombie_eat/position = Vector2(575, 185)
states/basic_zombie_idle/node = SubResource("AnimationNodeAnimation_nog33")
states/basic_zombie_idle/position = Vector2(366, 100)
states/basic_zombie_walk/node = SubResource("AnimationNodeAnimation_g2uel")
states/basic_zombie_walk/position = Vector2(575, 35)
transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")]
graph_offset = Vector2(-7, -20)