newlon/scripts/plants/behaviours/PotatomineBehaviour.cs
2025-07-11 22:35:36 +05:00

28 lines
643 B
C#

using Godot;
namespace Newlon.Components.Plants.Behaviours;
public partial class PotatomineBehaviour : BaseBehaviour
{
[Export] private Area2D _hitbox;
[Export] private CollisionShape2D _unprimedShape;
[Export] private CollisionShape2D _primedShape;
private bool _primed = false;
public void Prime()
{
_tree.Set("parameters/Tree/conditions/primed",true);
_hitbox.Monitorable = false;
_primed = true;
_unprimedShape.Disabled = true;
_primedShape.Disabled = false;
}
public void OnAreaEntered(Area2D area)
{
if (_primed == false) return;
_tree.Set("parameters/Tree/conditions/explode",true);
_primed = false;
}
}