171 lines
7.7 KiB
Text
171 lines
7.7 KiB
Text
[gd_scene load_steps=18 format=3 uid="uid://hhjbqkjqpt7x"]
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[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"]
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[ext_resource type="Shader" uid="uid://btf4xhu31ln6n" path="res://assets/shaders/canvas_group_flash.gdshader" id="2_s2p07"]
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[ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/entities/Armor.cs" id="3_5s7in"]
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[ext_resource type="Material" uid="uid://cn7ac4meka1hc" path="res://assets/GenericFlashMaterial.tres" id="3_b8kja"]
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[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_w70im"]
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[ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone1.tres" id="4_qdhik"]
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[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"]
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[ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/entities/DegradingSprite.cs" id="5_ickyd"]
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[ext_resource type="Texture2D" uid="uid://cl5ekw72wi75c" path="res://assets/sprites/cone2.tres" id="6_b6mal"]
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[ext_resource type="AudioStream" uid="uid://bmupd3v3gvsca" path="res://assets/audio/sfx/plastichit_generic.tres" id="7_0amn8"]
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[ext_resource type="Texture2D" uid="uid://cnn81r1y0xwod" path="res://assets/sprites/cone3.tres" id="7_011r0"]
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[ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="7_67t4t"]
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[ext_resource type="Script" uid="uid://30pbgasu64aw" path="res://scripts/entities/FlashShaderController.cs" id="13_7fceb"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b8kja"]
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resource_local_to_scene = true
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shader = ExtResource("2_s2p07")
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shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
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shader_parameter/HIGHLIGHT_COLOR = Color(1, 0.709804, 0.439216, 0.5)
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shader_parameter/blend = 0.0
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shader_parameter/selected = false
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[sub_resource type="CircleShape2D" id="CircleShape2D_67t4t"]
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[sub_resource type="Resource" id="Resource_011r0"]
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resource_local_to_scene = true
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script = ExtResource("4_qof5v")
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flat_value = 5.0
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percentage_value = 0.0
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mult_value = 1.0
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[sub_resource type="Resource" id="Resource_b6mal"]
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resource_local_to_scene = true
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script = ExtResource("4_qof5v")
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flat_value = 0.2
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percentage_value = 0.0
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mult_value = 1.0
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[node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")]
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_armor = NodePath("Armor")
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[node name="CanvasGroup" parent="." index="0"]
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material = SubResource("ShaderMaterial_b8kja")
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.999834, 0.999834)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999835, 0.999835)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999835, 0.999835)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999833, 0.999833)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999832, 0.999832)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.999831, 0.999831)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.99983, 0.99983)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.999828, 0.999828)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999828, 0.999828)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = 0.164533
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skew = -0.000153184
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -8)
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scale = Vector2(1, 1)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-3.00202, 2.99657)
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rotation = 0.0159674
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scale = Vector2(0.99983, 0.99983)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.99983, 0.99983)
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[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")]
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position = Vector2(-2.5, -13.5)
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collision_layer = 128
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collision_mask = 64
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mass = 0.5
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center_of_mass_mode = 1
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freeze = true
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script = ExtResource("3_w70im")
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data = NodePath("../../../../../../..")
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maxAngle = 45.0
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minTorque = -45.0
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maxTorque = 45.0
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Impulse = 100.0
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[node name="Sprite" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="0" node_paths=PackedStringArray("armor")]
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material = ExtResource("3_b8kja")
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position = Vector2(-1, -12)
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texture = ExtResource("4_qdhik")
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script = ExtResource("5_ickyd")
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armor = NodePath("../../../../../../../../Armor")
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degradationStages = Array[Texture]([ExtResource("4_qdhik"), ExtResource("6_b6mal"), ExtResource("7_011r0")])
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thresholdPercentage = Array[float]([1.0, 0.667, 0.333])
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="1"]
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position = Vector2(1, -6)
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shape = SubResource("CircleShape2D_67t4t")
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
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scale = Vector2(0.999832, 0.999832)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = 0.154698
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scale = Vector2(1, 1)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.068274
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scale = Vector2(0.999658, 0.999658)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.999831, 0.999831)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Eatbox" parent="." index="2"]
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_damage = SubResource("Resource_011r0")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_b6mal")
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_speedControlMult = 1.31979
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[node name="HitPlayer" parent="." index="5"]
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playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])
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channels = Array[String](["plastic_hit", "hit"])
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[node name="Armor" type="Node" parent="." index="6"]
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script = ExtResource("3_5s7in")
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MaxHP = 195.0
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[node name="FlashController" type="Node" parent="Armor" index="0"]
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script = ExtResource("13_7fceb")
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shaderMaterial = ExtResource("3_b8kja")
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[node name="FlashController" parent="." index="10"]
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shaderMaterial = SubResource("ShaderMaterial_b8kja")
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[connection signal="ArmorLost" from="Armor" to="HitPlayer" method="Next"]
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[connection signal="ArmorLost" from="Armor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" method="FallOff"]
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[connection signal="Damaged" from="Armor" to="HitPlayer" method="Play"]
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[connection signal="Damaged" from="Armor" to="Armor/FlashController" method="DamageFlash"]
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[connection signal="HpChanged" from="Armor" to="." method="HPChangedMixedInvoker"]
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