17 lines
275 B
C#
17 lines
275 B
C#
using Godot;
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namespace Newlon.Components.Plants;
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public partial class LoseZone : RuntimePlantData
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{
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public override void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
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{
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}
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public override void Kill()
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{
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}
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}
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