newlon/scripts/gui/VeilResizer.cs
2025-07-11 22:35:36 +05:00

23 lines
555 B
C#

using Godot;
using Newlon.Components.GUI.Seedpackets;
namespace Newlon.Components.GUI;
public partial class VeilResizer : TextureProgressBar
{
[Export] private Timer _referenceTimer;
private Seedpacket seedpacket;
public override void _Ready()
{
seedpacket = GetParent<Seedpacket>();
}
public override void _Process(double delta)
{
if (seedpacket.Disabled && _referenceTimer.IsStopped())
Value = 1.0;
else
Value = _referenceTimer.TimeLeft / _referenceTimer.WaitTime;
}
}