newlon/scripts/level/zombe_spawners/ZombieSequencer.cs
2025-07-11 22:35:36 +05:00

90 lines
1.9 KiB
C#

using System.Collections.Generic;
using Godot;
using Newlon;
using Newlon.Components.Level;
using Newlon.Components.Zombies;
public partial class ZombieSequencer : Node2D
{
public static ZombieSequencer Instance { get; private set; }
private Queue<string> queue = [];
private RandomNumberGenerator rng = new();
private bool turbo = false;
[Export] private Timer spawnTimer;
[Export] private Timer waveTimer;
private double startSpawnTime;
public override void _Ready()
{
rng.Randomize();
Instance = this;
startSpawnTime = spawnTimer.WaitTime;
}
private void FormSquad()
{
if (queue.Count == 0) return;
int count = rng.RandiRange(1, queue.Count > 5 ? 5 : queue.Count);
if (count == 5)
{
Spawn(queue.Dequeue(), 1);
Spawn(queue.Dequeue(), 2);
Spawn(queue.Dequeue(), 3);
Spawn(queue.Dequeue(), 4);
Spawn(queue.Dequeue(), 5);
}
List<int> list = [];
while (list.Count < count)
{
int lane = rng.RandiRange(1, 5);
if (list.Contains(lane) == true)
{
continue;
}
list.Add(lane);
}
foreach (int lane in list)
{
if (queue.Count > 0)
Spawn(queue.Dequeue(), lane);
}
}
private void Spawn(string id, int lane)
{
RuntimeZombieData zombie = GameRegistry.GetZombieByName(id).Scene.Instantiate<RuntimeZombieData>();
PoolContainer.Instance.Zombies.AddChild(zombie);
zombie.GlobalPosition = new Vector2(GlobalPosition.X, Utility.RightFieldBoundary.Y - (lane - 1) * Utility.TileHeight);
}
public void Add(string id)
{
queue.Enqueue(id);
}
public override void _Process(double delta)
{
if (turbo == false && queue.Count > waveTimer.WaitTime / startSpawnTime * 5.0)
{
spawnTimer.WaitTime = waveTimer.WaitTime / queue.Count;
turbo = true;
}
else if(turbo && queue.Count == 0)
{
spawnTimer.WaitTime = startSpawnTime;
turbo = false;
}
}
public void DebugClearQueue()
{
queue.Clear();
}
}