newlon/scripts/components/zombies/behaviours/BasicZombieBehaviour.cs
2024-09-10 19:36:20 +05:00

18 lines
508 B
C#

using Godot;
using System;
public partial class BasicZombieBehaviour : Node
{
[Export] private AnimationTree _animationTree;
public void StartEating()
{
_animationTree.Set("parameters/conditions/eat",true);
_animationTree.Set("parameters/conditions/end_eat", false);
GD.Print("StartEating");
}
public void EndEating()
{
_animationTree.Set("parameters/conditions/eat", false);
_animationTree.Set("parameters/conditions/end_eat", true);
}
}