newlon/scripts/components/plants/behaviours/AloeBehaviour.cs

42 lines
1 KiB
C#

using Godot;
using Newlon.Components.Level;
namespace Newlon.Components.Plants.Behaviours;
public partial class AloeBehaviour : Node
{
[Export] private AnimationPlayer _player;
[Export] private float _hpTreshold = 0.25f;
private Timer _timer;
private bool _charge = true;
public override void _Ready()
{
_timer = GetNode<Timer>("Timer");
}
public override void _Process(double delta)
{
var checkPos = GetParent<Node2D>().GlobalPosition + Vector2.Right * Utility.TileWidth;
if(_charge && PoolContainer.Instance.EntityField[1].ContainsKey(checkPos) && PoolContainer.Instance.EntityField[1][checkPos] is RuntimePlantData plantData)
{
if((float)plantData.Hp / (float)plantData.MaxHp < _hpTreshold)
{
plantData.Heal(3000 + 25 * plantData.MaxHp,GetParent());
_charge = false;
_player.Play("aloe/heal");
_player.Queue("aloe/idle_used");
_timer.Start();
}
}
}
public void OnTimeout()
{
_charge = true;
_player.Play("aloe/recharge");
_player.Queue("aloe/idle");
}
}