newlon/scripts/components/plants/behaviours/PeashooterBehaviour.cs

22 lines
560 B
C#

using Godot;
namespace Newlon.Components.Plants.Behaviours;
public partial class PeashooterBehaviour : Node
{
[Export] private AnimationPlayer _player;
[Export] private Timer _shootTimer;
[Export] private Eyesight _sight;
[Export] private string _libName;
public override void _Process(double delta)
{
bool readyToShoot = _sight.EnemyDetected && _shootTimer.TimeLeft <= 0;
if(readyToShoot)
{
_player.Play(_libName+"/shoot");
_player.Queue(_libName+"/idle");
}
}
}