newlon/project.godot
2025-07-12 16:56:36 +05:00

107 lines
3.9 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
warnings/check_invalid_track_paths=false
warnings/check_angle_interpolation_type_conflicting=false
[application]
config/name="Liberation of the Neighbourville"
config/version="0.2.1"
run/main_scene="uid://bfstrli64u23y"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
LevelController="*res://scripts/LevelController.cs"
Cursor="*res://scripts/Cursor.cs"
GameRegistry="*res://scripts/systems/GameRegistry.cs"
Cheats="res://scripts/debug/Cheats.cs"
AudioSequencer="*res://scenes/audio_sequencer.tscn"
SettingsSerializer="*res://scripts/SettingsSerializer.cs"
[display]
window/size/viewport_width=600
window/size/viewport_height=400
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="NewLON"
[editor_plugins]
enabled=PackedStringArray("res://addons/floatmodifiers/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/sprites/atlases/plants/": "green",
"res://resources/plants/": "green",
"res://scenes/": "red",
"res://scenes/entities/plants/": "green",
"res://scripts/": "blue"
}
[filesystem]
import/blender/enabled=false
[gui]
theme/custom="res://resources/themes/GameStyle.tres"
theme/custom_font="res://assets/fonts/pico12.ttf"
[input]
cheat_add_sun={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cancel_plant={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(82, 2),"global_position":Vector2(91, 41),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
primary_action={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(49, 18),"global_position":Vector2(58, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
cheat_zombie_spawn={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation")
[layer_names]
2d_physics/layer_1="Reserved"
2d_physics/layer_2="Plants LD"
2d_physics/layer_3="Plants Full"
2d_physics/layer_4="Zombies LD"
2d_physics/layer_5="Zombies Full"
2d_physics/layer_7="FallLine"
2d_physics/layer_8="FallParticles"
[rendering]
textures/canvas_textures/default_texture_filter=0