newlon/scripts/gui/menu_buttons.gd
2025-07-12 08:43:56 +05:00

25 lines
609 B
GDScript

extends Node
func _on_play_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/prototype_survival.tscn")
$ChannelPlayer.call("Play")
func _on_exit_button_pressed() -> void:
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
get_tree().quit()
$ChannelPlayer.call("Play")
func _on_button_pressed() -> void:
$"../AboutWindow".popup_centered()
$ChannelPlayer.call("Play")
func _on_almanach_button_pressed() -> void:
$"../Almanach".visible = true
$ChannelPlayer.call("Play")
func _on_splash_button_pressed() -> void:
$"../PrototypeWindow".popup_centered()