21 lines
440 B
C#
21 lines
440 B
C#
using Godot;
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namespace Newlon.Components;
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public partial class TimeScalableTimer : Timer
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{
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[Export] private Entity entity;
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private float internal_timescale;
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public override void _Ready()
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{
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internal_timescale = entity.LocalTimescale;
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entity.OnLocalTimescaleChanged += OnTimescaleChanged;
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}
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private void OnTimescaleChanged(float timescale)
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{
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WaitTime *= internal_timescale / timescale;
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internal_timescale = timescale;
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}
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}
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