25 lines
480 B
C#
25 lines
480 B
C#
using Godot;
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namespace Newlon.Components.Zombies;
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public partial class ZombieMover : Node
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{
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private float _speed;
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private Node2D _zombie;
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public override void _Ready()
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{
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_zombie = GetParent<Node2D>();
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}
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public override void _PhysicsProcess(double delta)
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{
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_zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth / 4.0f;
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}
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public void SetSpeed(float speed)
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{
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_speed = speed;
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}
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}
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