newlon/addons/pvzadventure/AdventureLevelResource.cs
2025-07-16 18:19:25 +05:00

14 lines
417 B
C#

using Godot;
using Godot.Collections;
[GlobalClass]
[Tool]
public partial class AdventureLevelResource : Resource
{
[Export] public float startSun = 50;
//[Export] public Array<Conditions> conditions;
[Export(PropertyHint.Range,"0,1,0.01")] public float wavePercentage;
[Export] public float standardWaveDelay;
[Export] public float initialWaveDelay;
[Export] public Array<WaveData> waves;
}