newlon/scripts/components/plants/behaviours/PotatomineBehaviour.cs

30 lines
649 B
C#

using Godot;
namespace Newlon.Components.Plants.Behaviours;
public partial class PotatomineBehaviour : Node
{
[Export] private AnimationPlayer _player;
[Export] private Area2D _hitbox;
[Export] private CollisionShape2D _unprimedShape;
[Export] private CollisionShape2D _primedShape;
private bool _primed = false;
public void Prime()
{
_player.Play("prime");
_player.Queue("idle_primed");
_hitbox.Monitorable = false;
_primed = true;
_unprimedShape.Disabled = true;
_primedShape.Disabled = false;
}
public void OnAreaEntered(Area2D area)
{
if (_primed == false) return;
GetNode<Timer>("ExplosionTimer").Start();
}
}