newlon/scenes/entities/Zombies/zombie.tscn
2025-07-26 05:02:44 +05:00

1220 lines
43 KiB
Text

[gd_scene load_steps=61 format=3 uid="uid://co11v3w8hbwgf"]
[ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/entities/zombies/RuntimeZombieData.cs" id="1_qq3f1"]
[ext_resource type="Material" uid="uid://jr0vpg030jqv" path="res://assets/ZombieMaterial.tres" id="2_b51fx"]
[ext_resource type="AudioStream" uid="uid://dt13iugnnx4op" path="res://assets/audio/sfx/yuck_generic.tres" id="2_hh4qh"]
[ext_resource type="Script" uid="uid://dqyony6jxt2p0" path="res://scripts/entities/zombies/EatBox.cs" id="3_2aulo"]
[ext_resource type="AudioStream" uid="uid://bjotp63arocci" path="res://assets/audio/sfx/frozen.mp3" id="3_ltj46"]
[ext_resource type="Script" uid="uid://7hdj2k14lfe4" path="res://scripts/entities/zombies/ZombieMover.cs" id="4_u5syx"]
[ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_xnora"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="7_b3p4o"]
[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="7_dn8ha"]
[ext_resource type="Script" uid="uid://dw7v3s4kbu7ma" path="res://scripts/entities/AnimationStatistics.cs" id="8_b51fx"]
[ext_resource type="AnimationNodeStateMachine" uid="uid://dj0blope85bg7" path="res://assets/animations/zombies/basic_zombie_tree.tres" id="8_ckb7n"]
[ext_resource type="Script" uid="uid://dau0tfmlfiqmo" path="res://scripts/entities/EntityHPObserver.cs" id="8_mc1kl"]
[ext_resource type="Texture2D" uid="uid://dri70dxyks7xh" path="res://assets/sprites/zombies/hobo.png" id="9_b51fx"]
[ext_resource type="AnimationLibrary" uid="uid://ceb3khu7rwgy8" path="res://assets/animations/zombies/basic.res" id="9_y6afe"]
[ext_resource type="Script" uid="uid://c36bj8u7jghc7" path="res://scripts/audio/ChannelPlayer.cs" id="10_ruqsf"]
[ext_resource type="Script" uid="uid://dwlwi42smgxkb" path="res://scripts/TimeScalableAnimationTree.cs" id="11_ccrjo"]
[ext_resource type="AudioStream" uid="uid://bg76miyscfvhu" path="res://assets/audio/sfx/groan.tres" id="12_ad42i"]
[ext_resource type="Script" uid="uid://cnn0ymuhypdff" path="res://scripts/audio/ChannelPlaylist.cs" id="12_he8da"]
[ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="12_vjrlo"]
[ext_resource type="Script" uid="uid://b8r6fxsfjdo3a" path="res://scripts/audio/EffectBasedPlayer.cs" id="17_ltj46"]
[ext_resource type="Resource" uid="uid://dsg1vjx76ifgu" path="res://assets/effects/GarlicEffect.tres" id="18_2q05d"]
[ext_resource type="Resource" uid="uid://7uj0oe656jfx" path="res://assets/effects/SnowSlow.tres" id="19_ccrjo"]
[ext_resource type="Script" uid="uid://c1x4n4nqyq72f" path="res://scripts/audio/ChannelSettings.cs" id="21_xnora"]
[ext_resource type="Script" uid="uid://dk32ln8c2574d" path="res://scripts/entities/zombies/ZombieKillHandler.cs" id="23_mc1kl"]
[ext_resource type="Script" uid="uid://30pbgasu64aw" path="res://scripts/entities/FlashShaderController.cs" id="24_b51fx"]
[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_wn68q"]
tip_nodepath = NodePath("Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 17
joint_data/0/bone2d_node = NodePath("Butt/Body/LeftUpperArm/LeftLowerArm")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = 0.0
joint_data/0/constraint_angle_max = 90.0
joint_data/0/constraint_angle_invert = false
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 16
joint_data/1/bone2d_node = NodePath("Butt/Body/LeftUpperArm")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = false
joint_data/1/editor_draw_gizmo = true
editor/draw_gizmo = false
[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_x5uj2"]
tip_nodepath = NodePath("Butt/Body/RightUpperArm/RightLowerArm/RightHand")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 8
joint_data/0/bone2d_node = NodePath("Butt/Body/RightUpperArm")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = false
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 9
joint_data/1/bone2d_node = NodePath("Butt/Body/RightUpperArm/RightLowerArm")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = true
joint_data/1/constraint_angle_min = 0.0
joint_data/1/constraint_angle_max = 90.0
joint_data/1/constraint_angle_invert = false
joint_data/1/constraint_in_localspace = true
joint_data/1/editor_draw_gizmo = true
editor/draw_gizmo = false
[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_vcc72"]
tip_nodepath = NodePath("Butt/RightUpperLeg/RightLowerLeg/RightFoot")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 1
joint_data/0/bone2d_node = NodePath("Butt/RightUpperLeg")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = -90.0
joint_data/0/constraint_angle_max = 90.0
joint_data/0/constraint_angle_invert = true
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 2
joint_data/1/bone2d_node = NodePath("Butt/RightUpperLeg/RightLowerLeg")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = true
joint_data/1/constraint_angle_min = 0.0
joint_data/1/constraint_angle_max = 160.0
joint_data/1/constraint_angle_invert = false
joint_data/1/constraint_in_localspace = true
joint_data/1/editor_draw_gizmo = true
editor/draw_gizmo = false
[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_kto0i"]
tip_nodepath = NodePath("Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot")
ccdik_data_chain_length = 2
joint_data/0/bone_index = 4
joint_data/0/bone2d_node = NodePath("Butt/LeftUpperLeg")
joint_data/0/rotate_from_joint = false
joint_data/0/enable_constraint = true
joint_data/0/constraint_angle_min = -90.0
joint_data/0/constraint_angle_max = 90.0
joint_data/0/constraint_angle_invert = true
joint_data/0/constraint_in_localspace = true
joint_data/0/editor_draw_gizmo = true
joint_data/1/bone_index = 5
joint_data/1/bone2d_node = NodePath("Butt/LeftUpperLeg/LeftLowerLeg")
joint_data/1/rotate_from_joint = false
joint_data/1/enable_constraint = true
joint_data/1/constraint_angle_min = -90.0
joint_data/1/constraint_angle_max = 0.0
joint_data/1/constraint_angle_invert = true
joint_data/1/constraint_in_localspace = true
joint_data/1/editor_draw_gizmo = true
editor/draw_gizmo = false
[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_wn68q"]
modification_count = 4
modifications/0 = SubResource("SkeletonModification2DCCDIK_wn68q")
modifications/1 = SubResource("SkeletonModification2DCCDIK_x5uj2")
modifications/2 = SubResource("SkeletonModification2DCCDIK_vcc72")
modifications/3 = SubResource("SkeletonModification2DCCDIK_kto0i")
[sub_resource type="AtlasTexture" id="AtlasTexture_jvn5w"]
atlas = ExtResource("6_xnora")
region = Rect2(15, 30, 20, 8)
[sub_resource type="AtlasTexture" id="AtlasTexture_vmdbp"]
atlas = ExtResource("6_xnora")
region = Rect2(64, 44, 10, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_x1oyw"]
atlas = ExtResource("6_xnora")
region = Rect2(93, 50, 17, 9)
[sub_resource type="AtlasTexture" id="AtlasTexture_vjx3c"]
atlas = ExtResource("6_xnora")
region = Rect2(79, 44, 10, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_f31xd"]
atlas = ExtResource("6_xnora")
region = Rect2(47, 33, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_od8jf"]
atlas = ExtResource("6_xnora")
region = Rect2(59, 33, 7, 10)
[sub_resource type="AtlasTexture" id="AtlasTexture_p4711"]
atlas = ExtResource("6_xnora")
region = Rect2(71, 30, 19, 13)
[sub_resource type="AtlasTexture" id="AtlasTexture_1bk2b"]
atlas = ExtResource("6_xnora")
region = Rect2(12, 43, 6, 18)
[sub_resource type="AtlasTexture" id="AtlasTexture_y06yv"]
atlas = ExtResource("6_xnora")
region = Rect2(36, 50, 9, 11)
[sub_resource type="AtlasTexture" id="AtlasTexture_lu8go"]
atlas = ExtResource("6_xnora")
region = Rect2(22, 45, 8, 15)
[sub_resource type="AtlasTexture" id="AtlasTexture_cdq7v"]
atlas = ExtResource("6_xnora")
region = Rect2(93, 8, 29, 39)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7wc3"]
atlas = ExtResource("6_xnora")
region = Rect2(72, 2, 13, 26)
[sub_resource type="AtlasTexture" id="AtlasTexture_wn68q"]
atlas = ExtResource("6_xnora")
region = Rect2(36, 0, 32, 29)
[sub_resource type="AtlasTexture" id="AtlasTexture_vcc72"]
atlas = ExtResource("6_xnora")
region = Rect2(93, 3, 2, 3)
[sub_resource type="AtlasTexture" id="AtlasTexture_kto0i"]
atlas = ExtResource("6_xnora")
region = Rect2(105, 2, 3, 4)
[sub_resource type="AtlasTexture" id="AtlasTexture_x5uj2"]
atlas = ExtResource("6_xnora")
region = Rect2(15, 17, 17, 6)
[sub_resource type="CircleShape2D" id="CircleShape2D_dn8ha"]
[sub_resource type="AtlasTexture" id="AtlasTexture_djocr"]
atlas = ExtResource("6_xnora")
region = Rect2(2, 7, 6, 19)
[sub_resource type="AtlasTexture" id="AtlasTexture_auqeq"]
atlas = ExtResource("6_xnora")
region = Rect2(0, 32, 9, 15)
[sub_resource type="AtlasTexture" id="AtlasTexture_vlvtp"]
atlas = ExtResource("9_b51fx")
region = Rect2(55, 0, 9, 10)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ccrjo"]
radius = 3.00026
height = 16.007
[sub_resource type="Animation" id="Animation_vn3j1"]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-2, 14)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-1, 13)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Zombie/Butt/Body/LeftUpperArm:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-1, -20)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Zombie/Butt/Body/LeftUpperArm:rotation")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("Zombie/Butt/Body/Head/LeftEye:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-4, -9)]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("Zombie/Butt/Body/Head/LeftEye:rotation")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("Zombie/Butt/Body/Head/RightEye:position")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-16, -8)]
}
tracks/9/type = "value"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath("Zombie/Butt/Body/Head/RightEye:rotation")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/10/type = "value"
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/path = NodePath("Zombie/Butt/Body/Head/Jaw:position")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-3, 3)]
}
tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("Zombie/Butt/Body/Head/Jaw:rotation")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/12/type = "value"
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand:position")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-1, 13)]
}
tracks/13/type = "value"
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand:rotation")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/14/type = "value"
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm:position")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-2, 15)]
}
tracks/15/type = "value"
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm:rotation")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/16/type = "value"
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/path = NodePath("Zombie/Butt/Body/RightUpperArm:position")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-14, -23)]
}
tracks/17/type = "value"
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/path = NodePath("Zombie/Butt/Body/RightUpperArm:rotation")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/18/type = "value"
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot:position")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(6, 10)]
}
tracks/19/type = "value"
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot:rotation")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/20/type = "value"
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg:position")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-1, 13)]
}
tracks/21/type = "value"
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg:rotation")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/22/type = "value"
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/path = NodePath("Zombie/Butt/LeftUpperLeg:position")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(6, 4)]
}
tracks/23/type = "value"
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/path = NodePath("Zombie/Butt/LeftUpperLeg:rotation")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/24/type = "value"
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot:position")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-2, 14)]
}
tracks/25/type = "value"
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot:rotation")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/26/type = "value"
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg:position")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-2, 12)]
}
tracks/27/type = "value"
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg:rotation")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/28/type = "value"
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/path = NodePath("Zombie/Butt/RightUpperLeg:position")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-6, 3)]
}
tracks/29/type = "value"
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/path = NodePath("Zombie/Butt/RightUpperLeg:rotation")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/30/type = "value"
tracks/30/imported = false
tracks/30/enabled = true
tracks/30/path = NodePath("Zombie/Butt:position")
tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(5, -35)]
}
tracks/31/type = "value"
tracks/31/imported = false
tracks/31/enabled = true
tracks/31/path = NodePath("Zombie/Butt:rotation")
tracks/31/interp = 1
tracks/31/loop_wrap = true
tracks/31/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/32/type = "value"
tracks/32/imported = false
tracks/32/enabled = true
tracks/32/path = NodePath("Zombie/Butt/Body:position")
tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, -2)]
}
tracks/33/type = "value"
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/path = NodePath("Zombie/Butt/Body:rotation")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/34/type = "value"
tracks/34/imported = false
tracks/34/enabled = true
tracks/34/path = NodePath("Zombie:position")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/35/type = "value"
tracks/35/imported = false
tracks/35/enabled = true
tracks/35/path = NodePath("Zombie:rotation")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/36/type = "value"
tracks/36/imported = false
tracks/36/enabled = true
tracks/36/path = NodePath("Zombie/Butt/Body/Head:position")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-10, -25)]
}
tracks/37/type = "value"
tracks/37/imported = false
tracks/37/enabled = true
tracks/37/path = NodePath("Zombie/Butt/Body/Head:rotation")
tracks/37/interp = 1
tracks/37/loop_wrap = true
tracks/37/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/38/type = "value"
tracks/38/imported = false
tracks/38/enabled = true
tracks/38/path = NodePath("Zombie/Butt/Body/Head:visible")
tracks/38/interp = 1
tracks/38/loop_wrap = true
tracks/38/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/39/type = "value"
tracks/39/imported = false
tracks/39/enabled = true
tracks/39/path = NodePath("Zombie/Butt/Body/Head/TrashcanLid:position")
tracks/39/interp = 1
tracks/39/loop_wrap = true
tracks/39/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-0.0022974, -17.0131)]
}
tracks/40/type = "value"
tracks/40/imported = false
tracks/40/enabled = true
tracks/40/path = NodePath("Zombie/Butt/Body/Head/TrashcanLid:rotation")
tracks/40/interp = 1
tracks/40/loop_wrap = true
tracks/40/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/41/type = "value"
tracks/41/imported = false
tracks/41/enabled = true
tracks/41/path = NodePath("Zombie/Butt/Body/Head/TrashcanLid:visible")
tracks/41/interp = 1
tracks/41/loop_wrap = true
tracks/41/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/42/type = "value"
tracks/42/imported = false
tracks/42/enabled = true
tracks/42/path = NodePath("Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm/Left_Hand:texture")
tracks/42/interp = 1
tracks/42/loop_wrap = true
tracks/42/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [SubResource("AtlasTexture_vlvtp")]
}
tracks/43/type = "value"
tracks/43/imported = false
tracks/43/enabled = true
tracks/43/path = NodePath("Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm/Left_Hand:offset")
tracks/43/interp = 1
tracks/43/loop_wrap = true
tracks/43/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-4, -1)]
}
tracks/44/type = "value"
tracks/44/imported = false
tracks/44/enabled = true
tracks/44/path = NodePath("Zombie/Butt/Body/Tie:scale")
tracks/44/interp = 1
tracks/44/loop_wrap = true
tracks/44/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_x5uj2"]
_data = {
&"RESET": SubResource("Animation_vn3j1")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"]
size = Vector2(26, 48)
[sub_resource type="Resource" id="Resource_ruqsf"]
resource_local_to_scene = true
script = ExtResource("7_b3p4o")
flat_value = 5.0
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_r4ug6"]
size = Vector2(16, 48)
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"]
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d")
nodes/TimeScale/position = Vector2(60, 120)
nodes/Tree/node = ExtResource("8_ckb7n")
nodes/Tree/position = Vector2(-240, 120)
node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"]
[sub_resource type="Resource" id="Resource_ckb7n"]
resource_local_to_scene = true
script = ExtResource("7_b3p4o")
flat_value = 0.2
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="Resource" id="Resource_dn8ha"]
script = ExtResource("21_xnora")
restartTreshold = -1.0
metadata/_custom_type_script = "uid://c1x4n4nqyq72f"
[node name="Zombie" type="Node2D" node_paths=PackedStringArray("_player", "_tree")]
y_sort_enabled = true
script = ExtResource("1_qq3f1")
MaxHP = 100.0
_player = NodePath("CanvasGroup/basic_zombie_walk/AnimationPlayer")
_tree = NodePath("AnimationTree")
metadata/_edit_vertical_guides_ = [-159.0]
[node name="CanvasGroup" type="CanvasGroup" parent="."]
material = ExtResource("2_b51fx")
[node name="basic_zombie_walk" type="Node2D" parent="CanvasGroup"]
[node name="Zombie" type="Skeleton2D" parent="CanvasGroup/basic_zombie_walk"]
use_parent_material = true
modification_stack = SubResource("SkeletonModificationStack2D_wn68q")
[node name="Butt" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie"]
use_parent_material = true
position = Vector2(5, -35)
scale = Vector2(0.999903, 0.999903)
rest = Transform2D(1, 0, 0, 1, 5, -35)
editor_settings/show_bone_gizmo = false
[node name="Butt" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
texture = SubResource("AtlasTexture_jvn5w")
centered = false
offset = Vector2(-10, -3)
metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(-6, 3)
scale = Vector2(0.999834, 0.999834)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
[node name="Right_Upper_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
texture = SubResource("AtlasTexture_vmdbp")
centered = false
offset = Vector2(-6, -2)
metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999835, 0.999835)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
position = Vector2(-2, 14)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, -2, 14)
auto_calculate_length_and_angle = false
length = 12.0
bone_angle = 0.0
editor_settings/show_bone_gizmo = false
[node name="Right_Foot" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot"]
texture = SubResource("AtlasTexture_x1oyw")
centered = false
offset = Vector2(-4, -3)
metadata/_edit_lock_ = true
[node name="Right_Lower_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
position = Vector2(-18, -2)
texture = SubResource("AtlasTexture_vjx3c")
centered = false
offset = Vector2(12, 1)
metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.999835, 0.999835)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
[node name="Left_Upper_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
texture = SubResource("AtlasTexture_f31xd")
centered = false
offset = Vector2(-4, -2)
metadata/_edit_lock_ = true
[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
position = Vector2(-1, 13)
scale = Vector2(0.999835, 0.999835)
rest = Transform2D(1, 0, 0, 1, -1, 13)
editor_settings/show_bone_gizmo = false
[node name="Left_Lower_Leg" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
texture = SubResource("AtlasTexture_od8jf")
centered = false
offset = Vector2(-1, 0)
metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10)
scale = Vector2(0.999831, 0.999831)
rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false
length = 12.0
bone_angle = 160.0
editor_settings/show_bone_gizmo = false
[node name="Left_Foot" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot"]
texture = SubResource("AtlasTexture_p4711")
centered = false
offset = Vector2(-14, -3)
metadata/_edit_lock_ = true
[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(1, -2)
scale = Vector2(0.999829, 0.999829)
rest = Transform2D(1, 0, 0, 1, 1, -2)
editor_settings/show_bone_gizmo = false
[node name="RightUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
z_index = -1
use_parent_material = true
position = Vector2(-14, -23)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -14, -23)
editor_settings/show_bone_gizmo = false
[node name="Right_Upper_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
texture = SubResource("AtlasTexture_1bk2b")
centered = false
offset = Vector2(-4, -2)
metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 8.0
bone_angle = 90.0
editor_settings/show_bone_gizmo = false
[node name="Right_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand"]
texture = SubResource("AtlasTexture_y06yv")
centered = false
offset = Vector2(-4, -2)
metadata/_edit_lock_ = true
[node name="Right_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
texture = SubResource("AtlasTexture_lu8go")
centered = false
offset = Vector2(-5, -1)
metadata/_edit_lock_ = true
[node name="Body" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
rotation = 0.00163735
texture = SubResource("AtlasTexture_cdq7v")
centered = false
offset = Vector2(-15, -27)
metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-9, -21)
rotation = -0.0584133
skew = -0.000476003
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
bone_angle = 100.0
editor_settings/show_bone_gizmo = false
[node name="Tie" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Tie"]
texture = SubResource("AtlasTexture_e7wc3")
centered = false
offset = Vector2(-10, -1)
metadata/_edit_lock_ = true
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-10, -25)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -10, -25)
editor_settings/show_bone_gizmo = false
[node name="HeadParticle" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" node_paths=PackedStringArray("data")]
collision_layer = 128
collision_mask = 64
freeze = true
script = ExtResource("7_dn8ha")
data = NodePath("../../../../../../..")
maxAngle = 45.0
minTorque = -45.0
maxTorque = 45.0
Impulse = 100.0
[node name="Head" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle"]
texture = SubResource("AtlasTexture_wn68q")
centered = false
offset = Vector2(-20, -24)
metadata/_edit_lock_ = true
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-16, -8.00001)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_vcc72")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_kto0i")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-2.68751, 2.2458)
rotation = 0.00598567
scale = Vector2(0.99983, 0.99983)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
offset = Vector2(-12, -2)
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle"]
position = Vector2(-4.58496, -8.21035)
shape = SubResource("CircleShape2D_dn8ha")
[node name="Observer" type="Node" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle" node_paths=PackedStringArray("_observedEntity")]
script = ExtResource("8_mc1kl")
_threshold = 0.0
_observedEntity = NodePath("../../../../../../../..")
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-3, 3)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, -3, 3)
auto_calculate_length_and_angle = false
length = 11.0
bone_angle = 180.0
editor_settings/show_bone_gizmo = false
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Jaw"]
remote_path = NodePath("../../HeadParticle/Head/Jaw")
[node name="RightEye" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-16, -8)
rest = Transform2D(1, 0, 0, 1, -16, -8)
auto_calculate_length_and_angle = false
length = 2.0
bone_angle = 180.0
editor_settings/show_bone_gizmo = false
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/RightEye"]
remote_path = NodePath("../../HeadParticle/Head/Right_Eye")
[node name="LeftEye" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-4, -9)
rest = Transform2D(1, 0, 0, 1, -4, -9)
auto_calculate_length_and_angle = false
length = 2.0
bone_angle = 180.0
editor_settings/show_bone_gizmo = false
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/LeftEye"]
remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
[node name="Left_Upper_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-37, 10)
texture = SubResource("AtlasTexture_djocr")
centered = false
offset = Vector2(33, -12)
metadata/_edit_lock_ = true
[node name="HandProjectile" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" node_paths=PackedStringArray("data")]
position = Vector2(-2, 14)
collision_layer = 128
collision_mask = 64
freeze = true
script = ExtResource("7_dn8ha")
data = NodePath("../../../../../../..")
minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.0631719
scale = Vector2(0.999997, 0.999997)
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true
position = Vector2(-0.99983, 12.9978)
rotation = -0.123862
scale = Vector2(0.999657, 0.999657)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
offset = Vector2(-4, -1)
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
position = Vector2(-0.00104554, 13.0063)
shape = SubResource("CapsuleShape2D_ccrjo")
[node name="Observer" type="Node" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" node_paths=PackedStringArray("_observedEntity")]
script = ExtResource("8_mc1kl")
_observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 6.0
bone_angle = 90.0
editor_settings/show_bone_gizmo = false
[node name="Left_Hand_Remote" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand"]
remote_path = NodePath("../../../HandProjectile/Left_Lower_Arm/Left_Hand")
[node name="Left_Lower_Arm_Remote" type="RemoteTransform2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
scale = Vector2(1.00017, 1.00017)
remote_path = NodePath("../../HandProjectile/Left_Lower_Arm")
[node name="AnimationPlayer" type="AnimationPlayer" parent="CanvasGroup/basic_zombie_walk"]
libraries = {
&"": SubResource("AnimationLibrary_x5uj2"),
&"basic": ExtResource("9_y6afe")
}
[node name="EatingStatistics" type="Node" parent="CanvasGroup/basic_zombie_walk/AnimationPlayer"]
script = ExtResource("8_b51fx")
animationName = "basic/eating"
trackToFind = "../../Eatbox"
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(4, -24)
shape = SubResource("RectangleShape2D_hxyad")
[node name="Eatbox" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
script = ExtResource("3_2aulo")
_damage = SubResource("Resource_ruqsf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Eatbox"]
position = Vector2(-10, -24)
shape = SubResource("RectangleShape2D_r4ug6")
[node name="AnimationTree" type="AnimationTree" parent="." node_paths=PackedStringArray("entity")]
root_node = NodePath("../CanvasGroup/basic_zombie_walk")
tree_root = SubResource("AnimationNodeBlendTree_ccrjo")
advance_expression_base_node = NodePath("../Eatbox")
anim_player = NodePath("../CanvasGroup/basic_zombie_walk/AnimationPlayer")
parameters/TimeScale/scale = 1.0
script = ExtResource("11_ccrjo")
entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n")
_speedControlMult = 2.03653
[node name="HitPlayer" type="Node" parent="."]
script = ExtResource("12_he8da")
playlist = Array[AudioStream]([ExtResource("12_vjrlo")])
channels = Array[String](["hit"])
metadata/_custom_type_script = "uid://c36bj8u7jghc7"
[node name="GroanPlayer" type="Node" parent="."]
script = ExtResource("10_ruqsf")
audioStream = ExtResource("12_ad42i")
channel = "groan"
metadata/_custom_type_script = "uid://c36bj8u7jghc7"
[node name="Timer" type="Timer" parent="GroanPlayer"]
wait_time = 20.0
[node name="StartTimer" type="Timer" parent="GroanPlayer/Timer"]
wait_time = 5.0
one_shot = true
autostart = true
[node name="EffectPlayer" type="Node" parent="."]
script = ExtResource("17_ltj46")
effectsToMap = Array[Resource]([ExtResource("18_2q05d"), ExtResource("19_ccrjo")])
streamsToMapTo = Array[AudioStream]([ExtResource("2_hh4qh"), ExtResource("3_ltj46")])
streamSettings = Array[Object]([null, SubResource("Resource_dn8ha")])
[node name="DeathHandler" type="Node" parent="." node_paths=PackedStringArray("_tree", "_collider")]
script = ExtResource("23_mc1kl")
_tree = NodePath("../AnimationTree")
_collider = NodePath("../Hitbox/CollisionShape2D")
[node name="FlashController" type="Node" parent="."]
script = ExtResource("24_b51fx")
shaderMaterial = ExtResource("2_b51fx")
[connection signal="HasBeenKilled" from="." to="DeathHandler" method="OnKilled"]
[connection signal="OnDamaged" from="." to="HitPlayer" method="Play"]
[connection signal="OnDamaged" from="." to="FlashController" method="DamageFlash"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle" method="FallOff"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Jaw/RemoteTransform2D" method="queue_free"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/RightEye/RemoteTransform2D" method="queue_free"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/LeftEye/RemoteTransform2D" method="queue_free"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" method="FallOff"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand/Left_Hand_Remote" method="queue_free"]
[connection signal="ThresholdReached" from="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Observer" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/Left_Lower_Arm_Remote" method="queue_free"]
[connection signal="area_entered" from="Eatbox" to="Eatbox" method="OnAreaEntered"]
[connection signal="area_exited" from="Eatbox" to="Eatbox" method="OnAreaExited"]
[connection signal="timeout" from="GroanPlayer/Timer" to="GroanPlayer" method="Play"]
[connection signal="timeout" from="GroanPlayer/Timer/StartTimer" to="GroanPlayer/Timer" method="start"]