newlon/addons/floatmodifiers/Plugin.cs
2025-06-22 23:28:43 +05:00

20 lines
306 B
C#

#if TOOLS
using Godot;
[Tool]
public partial class Plugin : EditorPlugin
{
private FlatModsInspector _plugin;
public override void _EnterTree()
{
_plugin = new FlatModsInspector();
AddInspectorPlugin(_plugin);
}
public override void _ExitTree()
{
RemoveInspectorPlugin(_plugin);
}
}
#endif