18 lines
462 B
GDScript
18 lines
462 B
GDScript
extends Area2D
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var source : Entity
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@export var speed : float
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@export var damage : float
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func _ready() -> void:
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area_entered.connect(on_area_entered)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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global_position += global_transform.x * speed * delta
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func on_area_entered(area : Area2D):
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if area.get_parent() != null:
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area.get_parent().deal_damage(damage, source)
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queue_free()
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