newlon/scripts/gui/seedpackets/ChoosableHandler.cs
2025-07-22 03:23:46 +05:00

28 lines
No EOL
926 B
C#

namespace Newlon.Components.GUI.Seedpackets;
public class ChoosableHandler : SeedpacketHandler, ISeedpacketPress
{
public ChoosableHandler(Seedpacket owner) : base(owner)
{
}
public void Pressed()
{
if (LevelGUIElements.Instance.SeedpacketsHotbar.GetChildCount() >= PlayerProgress.Instance.MaxSeedpackets) return;
_owner.disablePacket = true;
var hotbarSeedpacket = Seedpacket.Prefab.Instantiate<Seedpacket>();
LevelGUIElements.Instance.SeedpacketsHotbar.AddChild(hotbarSeedpacket);
hotbarSeedpacket.SetResource(_owner.GetResource());
var pregameHandler = new HotbarPregameHandler(hotbarSeedpacket);
hotbarSeedpacket.SetHandler(pregameHandler);
pregameHandler.Clicked += OnHotbarClicked;
AudioSequencer.Play("tap", Seedpacket.TapStream);
}
public void OnHotbarClicked()
{
_owner.disablePacket = false;
}
}