uniform teleportation
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ad944ba385
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1 changed files with 2 additions and 2 deletions
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@ -55,10 +55,10 @@ void Pacman::tick() {
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if (this->position.y < world.bound_offset*CELL_SIZE){
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this->position.y += world.height-2*world.bound_offset*CELL_SIZE;
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}
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if (this->position.x >= world.width-(world.bound_offset-1)*CELL_SIZE){
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if (this->position.x >= world.width-world.bound_offset*CELL_SIZE){
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this->position.x -= world.width-2*world.bound_offset*CELL_SIZE;
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}
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if (this->position.y >= world.height-(world.bound_offset-1)*CELL_SIZE){
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if (this->position.y >= world.height-world.bound_offset*CELL_SIZE){
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this->position.y -= world.height-2*world.bound_offset*CELL_SIZE;
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}
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}
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