score, points, collisions and unstable map

This commit is contained in:
rendo 2026-03-14 09:10:54 +05:00
commit 45a160fcaa
8 changed files with 90 additions and 48 deletions

View file

@ -1,5 +1,6 @@
#include "world.h"
#include "components.h"
#include <cstdlib>
#include <raylib.h>
#include <string>
@ -42,11 +43,31 @@ void World::process(){
if (this->clock>=this->seconds_per_tick) {
this->entities[i]->tick();
}
// Collision check
for(int j = i+1; j < this->entities.size(); j++)
if (abs(this->entities[j]->position.x-this->entities[i]->position.x) < CELL_SIZE/2 && abs(this->entities[j]->position.y-this->entities[i]->position.y) < CELL_SIZE/2){
this->entities[j]->collision(this->entities[i]);
this->entities[i]->collision(this->entities[j]);
}
}
if (this->clock>=this->seconds_per_tick) {
this->clock = 0;
}
// Check for freed. Very very bad loop
bool freed_continue = true;
while (freed_continue) {
freed_continue = false;
for(int i = 0; i < this->entities.size(); i++)
if (this->entities[i]->get_free_flag()) {
this->entities.erase(this->entities.begin()+i);
freed_continue = true;
break;
}
}
}
void World::draw() const {
@ -61,9 +82,9 @@ void World::draw() const {
if (IsKeyDown(KEY_F4))
{
std::string str = "";
for(int i = 0; i < GRID_CAPACITY; i++)
for(int i = 0; i < this->get_capacity(); i++)
{
if (i!=0 && i%GRID_COLUMNS==0)
if (i!=0 && i%this->get_columns()==0)
{
str += '\n';
}
@ -79,26 +100,19 @@ void World::draw() const {
}
int indexify_position(Vector2 vector){
return (int)(vector.x / 16.0) + GRID_COLUMNS * (int)(vector.y / 16.0);
int World::indexify_position(Vector2 vector){
return (int)(vector.x / 16.0) + this->get_columns() * (int)(vector.y / 16.0);
}
void World::update_grid() {
for(int i = 0; i < GRID_CAPACITY; i++)
for(int i = 0; i < this->get_capacity(); i++)
this->grid[i] = nullptr;
for(int i = 0; i < this->entities.size(); i++)
{
int indexified_position = indexify_position(this->entities[i]->position);
if (indexified_position < 0 || indexified_position >= GRID_CAPACITY)
if (indexified_position < 0 || indexified_position >= this->get_capacity() || grid[indexified_position] != nullptr)
continue;
if(grid[indexified_position] != nullptr){
Entity* entity = this->entities[i];
grid[indexified_position]->collision(entity);
if(entity != nullptr && grid[indexified_position] != nullptr && grid[indexified_position] != entity){
entity->collision(grid[indexified_position]);
}
}
grid[indexified_position] = this->entities[i];
}
}
@ -106,6 +120,21 @@ void World::update_grid() {
void World::set_size(Vector2i size){
this->width = size.x;
this->height = size.y;
if(this->grid != nullptr)
delete [] this->grid;
this->grid = new Entity*[this->get_capacity()];
}
int World::get_capacity() const{
return this->get_columns()*this->get_rows();
}
int World::get_rows() const{
return this->height/CELL_SIZE;
}
int World::get_columns() const{
return this->width/CELL_SIZE;
}
Texture2D* World::get_atlas() {