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rendo 2026-03-10 11:50:58 +05:00
commit 5273927cb3
5 changed files with 66 additions and 24 deletions

60
src/main.cpp Normal file
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#include <raylib.h>
#include <cmath>
#include <raymath.h>
class Pacman {
const int speed = 16;
private:
Texture2D texture;
Vector2 position;
int facing;
Rectangle getTextureRect(){
Rectangle result;
result.x = 0;
result.y = facing;
result.height = 16;
result.width = 16;
return result;
}
public:
Pacman() {
this->texture = LoadTexture("assets/sprites/pacman.png");
this->facing = 0;
}
~Pacman() {
UnloadTexture(this->texture);
}
void process() {
float delta = GetFrameTime();
// Movement in direction
double angle = PI/2.0*facing;
Vector2 direction = {(float)(cos(angle)),(float)(sin(angle))};
this->position = Vector2Add(this->position,Vector2Scale(direction, delta * (float)speed));
DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
}
};
int main() {
const int screen_height = 320;
const int screen_width = 320;
InitWindow(screen_width, screen_height, "Test game");
SetTargetFPS(60);
Pacman pacman;
while (WindowShouldClose() == false) {
BeginDrawing();
pacman.process();
EndDrawing();
}
return 0;
}