This commit is contained in:
rendo 2026-03-10 11:50:58 +05:00
commit 5273927cb3
5 changed files with 66 additions and 24 deletions

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assets/sprites/pacman.png Normal file

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-Wall -Wall
-lraylib -lraylib
-lstdc++
-lm
-v

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#include <raylib.h>
int main() {
const int screen_height = 720;
const int screen_width = 1280;
InitWindow(screen_width, screen_height, "Test game");
SetTargetFPS(60);
while (WindowShouldClose() == false) {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats to me, I created first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
}
return 0;
}

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CFLAGS=$(shell cat compiler_flags.txt) CFLAGS=$(shell cat compiler_flags.txt)
build/raylib-test-linux.x86_64 : main.cpp build/raylib-test-linux.x86_64 : src/main.cpp
mkdir -p build mkdir -p build
clang main.cpp $(CFLAGS) -o build/raylib-test-linux.x86_64 clang src/main.cpp $(CFLAGS) -o build/raylib-test-linux.x86_64
clean : clean :
rm -r build/* rm -r build/*

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src/main.cpp Normal file
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#include <raylib.h>
#include <cmath>
#include <raymath.h>
class Pacman {
const int speed = 16;
private:
Texture2D texture;
Vector2 position;
int facing;
Rectangle getTextureRect(){
Rectangle result;
result.x = 0;
result.y = facing;
result.height = 16;
result.width = 16;
return result;
}
public:
Pacman() {
this->texture = LoadTexture("assets/sprites/pacman.png");
this->facing = 0;
}
~Pacman() {
UnloadTexture(this->texture);
}
void process() {
float delta = GetFrameTime();
// Movement in direction
double angle = PI/2.0*facing;
Vector2 direction = {(float)(cos(angle)),(float)(sin(angle))};
this->position = Vector2Add(this->position,Vector2Scale(direction, delta * (float)speed));
DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
}
};
int main() {
const int screen_height = 320;
const int screen_width = 320;
InitWindow(screen_width, screen_height, "Test game");
SetTargetFPS(60);
Pacman pacman;
while (WindowShouldClose() == false) {
BeginDrawing();
pacman.process();
EndDrawing();
}
return 0;
}