Pacman
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c3f3466bc4
commit
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5 changed files with 66 additions and 24 deletions
BIN
assets/sprites/pacman.png
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BIN
assets/sprites/pacman.png
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After Width: | Height: | Size: 461 B |
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@ -1,2 +1,5 @@
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-Wall
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-lraylib
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-lstdc++
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-lm
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-v
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22
main.cpp
22
main.cpp
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#include <raylib.h>
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int main() {
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const int screen_height = 720;
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const int screen_width = 1280;
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InitWindow(screen_width, screen_height, "Test game");
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SetTargetFPS(60);
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while (WindowShouldClose() == false) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats to me, I created first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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}
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return 0;
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}
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5
makefile
5
makefile
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@ -1,8 +1,9 @@
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CFLAGS=$(shell cat compiler_flags.txt)
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build/raylib-test-linux.x86_64 : main.cpp
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build/raylib-test-linux.x86_64 : src/main.cpp
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mkdir -p build
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clang main.cpp $(CFLAGS) -o build/raylib-test-linux.x86_64
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clang src/main.cpp $(CFLAGS) -o build/raylib-test-linux.x86_64
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clean :
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rm -r build/*
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60
src/main.cpp
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60
src/main.cpp
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@ -0,0 +1,60 @@
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#include <raylib.h>
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#include <cmath>
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#include <raymath.h>
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class Pacman {
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const int speed = 16;
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private:
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Texture2D texture;
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Vector2 position;
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int facing;
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Rectangle getTextureRect(){
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Rectangle result;
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result.x = 0;
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result.y = facing;
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result.height = 16;
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result.width = 16;
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return result;
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}
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public:
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Pacman() {
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this->texture = LoadTexture("assets/sprites/pacman.png");
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this->facing = 0;
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}
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~Pacman() {
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UnloadTexture(this->texture);
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}
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void process() {
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float delta = GetFrameTime();
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// Movement in direction
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double angle = PI/2.0*facing;
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Vector2 direction = {(float)(cos(angle)),(float)(sin(angle))};
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this->position = Vector2Add(this->position,Vector2Scale(direction, delta * (float)speed));
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DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
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}
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};
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int main() {
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const int screen_height = 320;
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const int screen_width = 320;
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InitWindow(screen_width, screen_height, "Test game");
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SetTargetFPS(60);
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Pacman pacman;
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while (WindowShouldClose() == false) {
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BeginDrawing();
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pacman.process();
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EndDrawing();
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}
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return 0;
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}
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