World working
This commit is contained in:
parent
e88327799b
commit
76284d80b9
4 changed files with 35 additions and 16 deletions
|
|
@ -1,10 +1,10 @@
|
|||
#include <iostream>
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
#include "components.h"
|
||||
|
||||
// Pacman definitions
|
||||
|
||||
|
||||
Rectangle Pacman::getTextureRect(){
|
||||
Rectangle result;
|
||||
result.x = 0;
|
||||
|
|
@ -21,7 +21,7 @@ Pacman::Pacman() {
|
|||
Pacman::Pacman(Vector2 position) {
|
||||
this->texture = LoadTexture("assets/sprites/pacman.png");
|
||||
this->facing = 0;
|
||||
this->position = position;
|
||||
this->position = {0.,0.};
|
||||
}
|
||||
Pacman::~Pacman() {
|
||||
UnloadTexture(this->texture);
|
||||
|
|
@ -38,12 +38,24 @@ void Pacman::tick() {
|
|||
Vector2 direction = {(float)(cos(angle)),(float)(sin(-angle))};
|
||||
this->position = Vector2Add(this->position,Vector2Scale(direction, (float)speed));
|
||||
|
||||
// Bound check
|
||||
if (this->position.x < 0){
|
||||
this->position.x += 320;
|
||||
}
|
||||
if (this->position.y < 0){
|
||||
this->position.y += 320;
|
||||
}
|
||||
if (this->position.x >= 320){
|
||||
this->position.x -= 320;
|
||||
}
|
||||
if (this->position.y >= 320){
|
||||
this->position.y -= 320;
|
||||
}
|
||||
}
|
||||
|
||||
void Pacman::draw() {
|
||||
// Drawing
|
||||
DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
|
||||
DrawText(TextFormat("Position: %"), int posX, int posY, int fontSize, Color color)
|
||||
}
|
||||
|
||||
// Wall definitions
|
||||
|
|
|
|||
14
src/main.cpp
14
src/main.cpp
|
|
@ -3,17 +3,18 @@
|
|||
#include "components.h"
|
||||
#include "world.h"
|
||||
|
||||
int main() {
|
||||
const int screen_height = 320;
|
||||
const int screen_width = 320;
|
||||
const int SCREEN_HEIGHT = 320;
|
||||
const int SCREEN_WIDTH = 320;
|
||||
|
||||
InitWindow(screen_width, screen_height, "Test game");
|
||||
int main() {
|
||||
|
||||
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Test game");
|
||||
|
||||
SetTargetFPS(60);
|
||||
|
||||
world = create_world_with(1.0);
|
||||
world = create_world_with(.25);
|
||||
|
||||
world.entities.push_back(Pacman({screen_width/2,screen_height/2}));
|
||||
world.entities.push_back(new Pacman({SCREEN_WIDTH/2,SCREEN_HEIGHT/2}));
|
||||
|
||||
world.setup();
|
||||
|
||||
|
|
@ -25,7 +26,6 @@ int main() {
|
|||
|
||||
ClearBackground(BLACK);
|
||||
|
||||
DrawText(TextFormat("Entities: %i",world.entities.size()),0,0, 14,WHITE);
|
||||
world.draw();
|
||||
|
||||
EndDrawing();
|
||||
|
|
|
|||
|
|
@ -7,18 +7,24 @@ World::World(){
|
|||
this->clock = 0;
|
||||
}
|
||||
|
||||
World::~World(){
|
||||
for(int i = 0; i < this->entities.size();i++) {
|
||||
delete this->entities[i];
|
||||
}
|
||||
}
|
||||
|
||||
void World::setup(){
|
||||
for(int i = 0; i < this->entities.size(); i++)
|
||||
this->entities[i].ready();
|
||||
this->entities[i]->ready();
|
||||
}
|
||||
|
||||
void World::process(){
|
||||
this->clock += GetFrameTime();
|
||||
|
||||
for(int i = 0; i < this->entities.size(); i++) {
|
||||
this->entities[i].process();
|
||||
this->entities[i]->process();
|
||||
if (this->clock>=this->seconds_per_tick) {
|
||||
this->entities[i].tick();
|
||||
this->entities[i]->tick();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -29,7 +35,7 @@ void World::process(){
|
|||
|
||||
void World::draw() {
|
||||
for(int i = 0; i < this->entities.size(); i++) {
|
||||
this->entities[i].draw();
|
||||
this->entities[i]->draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,8 +8,9 @@
|
|||
class World {
|
||||
public:
|
||||
World();
|
||||
~World();
|
||||
|
||||
std::vector<Entity> entities; /// Main subjects of game world.
|
||||
std::vector<Entity*> entities; /// Main subjects of game world.
|
||||
float seconds_per_tick; /// Internal clock speed
|
||||
|
||||
void setup(); /// Sets up game world.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue