Fixed modularity issues

This commit is contained in:
Rendo 2026-03-10 16:13:58 +05:00
commit 7fe086a477
2 changed files with 43 additions and 52 deletions

View file

@ -1,20 +1,8 @@
#include <raylib.h>
#include <raymath.h>
#include "components.h"
class IComponent {
public:
virtual ~IComponent() {}
virtual void process() = 0;
};
class Pacman : IComponent {
const int speed = 64;
private:
Texture2D texture;
Vector2 position;
int facing;
Rectangle getTextureRect(){
Rectangle Pacman::getTextureRect(){
Rectangle result;
result.x = 0;
result.y = facing*16;
@ -22,21 +10,20 @@ class Pacman : IComponent {
result.width = 16;
return result;
}
public:
Pacman() {
Pacman::Pacman() {
this->texture = LoadTexture("assets/sprites/pacman.png");
this->facing = 0;
this->position = {0.,0.};
}
Pacman(Vector2 position) {
Pacman::Pacman(Vector2 position) {
this->texture = LoadTexture("assets/sprites/pacman.png");
this->facing = 0;
this->position = position;
}
~Pacman() {
Pacman::~Pacman() {
UnloadTexture(this->texture);
}
virtual void process() {
void Pacman::process() {
float delta = GetFrameTime();
// Input handling
@ -53,4 +40,3 @@ class Pacman : IComponent {
// Drawing
DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
}
};

View file

@ -1,3 +1,6 @@
#ifndef COMPONENTS_H
#define COMPONENTS_H
#include <raylib.h>
#include <raymath.h>
@ -21,3 +24,5 @@ class Pacman : IComponent {
~Pacman();
virtual void process();
};
#endif