pacman movement
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parent
5273927cb3
commit
a658978d62
1 changed files with 21 additions and 4 deletions
25
src/main.cpp
25
src/main.cpp
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@ -2,8 +2,9 @@
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#include <cmath>
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#include <cmath>
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#include <raymath.h>
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#include <raymath.h>
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// Player controlled entity
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class Pacman {
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class Pacman {
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const int speed = 16;
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const int speed = 64;
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private:
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private:
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Texture2D texture;
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Texture2D texture;
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Vector2 position;
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Vector2 position;
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@ -12,7 +13,7 @@ class Pacman {
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Rectangle getTextureRect(){
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Rectangle getTextureRect(){
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Rectangle result;
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Rectangle result;
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result.x = 0;
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result.x = 0;
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result.y = facing;
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result.y = facing*16;
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result.height = 16;
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result.height = 16;
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result.width = 16;
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result.width = 16;
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return result;
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return result;
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@ -21,6 +22,12 @@ class Pacman {
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Pacman() {
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Pacman() {
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this->texture = LoadTexture("assets/sprites/pacman.png");
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this->texture = LoadTexture("assets/sprites/pacman.png");
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this->facing = 0;
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this->facing = 0;
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this->position = {0.,0.};
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}
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Pacman(Vector2 position) {
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this->texture = LoadTexture("assets/sprites/pacman.png");
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this->facing = 0;
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this->position = position;
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}
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}
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~Pacman() {
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~Pacman() {
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UnloadTexture(this->texture);
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UnloadTexture(this->texture);
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@ -29,13 +36,21 @@ class Pacman {
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void process() {
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void process() {
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float delta = GetFrameTime();
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float delta = GetFrameTime();
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// Input handling
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if (IsKeyDown(KEY_W) || IsKeyDown(KEY_UP)) {this->facing=1;}
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if (IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT)) {this->facing=2;}
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if (IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN)) {this->facing=3;}
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if (IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT)) {this->facing=0;}
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// Movement in direction
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// Movement in direction
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double angle = PI/2.0*facing;
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double angle = PI/2.0*facing;
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Vector2 direction = {(float)(cos(angle)),(float)(sin(angle))};
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Vector2 direction = {(float)(cos(angle)),(float)(sin(-angle))};
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this->position = Vector2Add(this->position,Vector2Scale(direction, delta * (float)speed));
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this->position = Vector2Add(this->position,Vector2Scale(direction, delta * (float)speed));
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// Drawing
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DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
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DrawTextureRec(this->texture, this->getTextureRect(), this->position, WHITE);
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}
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}
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};
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};
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int main() {
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int main() {
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@ -46,11 +61,13 @@ int main() {
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SetTargetFPS(60);
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SetTargetFPS(60);
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Pacman pacman;
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Pacman pacman = Pacman(Vector2{screen_width/2.0,screen_height/2.0});
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while (WindowShouldClose() == false) {
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while (WindowShouldClose() == false) {
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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pacman.process();
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pacman.process();
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EndDrawing();
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EndDrawing();
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