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2 commits

Author SHA1 Message Date
73eedda429 Teleportation fix 2026-03-12 21:44:01 +05:00
84afd0829c Portal fix 2026-03-12 21:09:56 +05:00
6 changed files with 41 additions and 24 deletions

View file

@ -1,7 +1,6 @@
#include <raylib.h>
#include <raymath.h>
#include "world.h"
#include "maploader.h"
const int SCREEN_HEIGHT = 320;
const int SCREEN_WIDTH = 320;
@ -15,7 +14,7 @@ int main() {
World& world = get_world();
loadmap(world);
load_world(world,"assets/map");
world.setup();

View file

@ -1,22 +1,31 @@
#include "maploader.h"
#include <fstream>
#include <iostream>
#include "components.h"
#include "world.h"
void loadmap(World& world) {
void load_world(World& world,const char* path) {
std::ifstream in;
in.open("assets/map");
in.open(path);
int x = 0;
int y = 0;
int max_x = 0;
int max_y = 0;
while(in.eof() == false)
{
char c;
in.get(c);
if (max_x < x)
max_x = x;
if (max_y < y)
max_y = y;
switch (c) {
case '#':
{
Wall* wall = new Wall;
@ -35,6 +44,7 @@ void loadmap(World& world) {
break;
case '\n':
x = 0;
y++;
break;
@ -42,6 +52,12 @@ void loadmap(World& world) {
x++;
break;
}
}
world.height = CELL_SIZE * (max_y-1);
world.width = CELL_SIZE * (max_x-1);
}

View file

@ -1,8 +0,0 @@
#ifndef MAPLOADER_H
#define MAPLOADER_H
#include "world.h"
void loadmap(World& world);
#endif

View file

@ -1,3 +1,4 @@
#include <iostream>
#include <raylib.h>
#include <raymath.h>
#include "components.h"
@ -19,6 +20,7 @@ Pacman::Pacman() {
this->facing = 0;
this->position = {0.,0.};
this->frame = 0;
this->time = 0;
}
Pacman::Pacman(Vector2 position) {
this->texture = LoadTexture("assets/sprites/pacman.png");
@ -40,22 +42,24 @@ void Pacman::tick() {
Vector2 direction = {(float)(cos(angle)),(float)(sin(-angle))};
Vector2 new_position = Vector2Add(this->position,Vector2Scale(direction, (float)speed));
if (get_world().grid[indexify_position(new_position)] == nullptr){
World& world = get_world();
if (world.grid[indexify_position(new_position)] == nullptr){
this->position=new_position;
}
// Bound check
if (this->position.x < 0){
this->position.x += 320;
if (this->position.x < world.bound_offset*CELL_SIZE){
this->position.x += world.width-2*world.bound_offset*CELL_SIZE;
}
if (this->position.y < 0){
this->position.y += 320;
if (this->position.y < world.bound_offset*CELL_SIZE){
this->position.y += world.height-2*world.bound_offset*CELL_SIZE;
}
if (this->position.x >= 320){
this->position.x -= 320;
if (this->position.x >= world.width-(world.bound_offset-1)*CELL_SIZE){
this->position.x -= world.width-2*world.bound_offset*CELL_SIZE;
}
if (this->position.y >= 320){
this->position.y -= 320;
if (this->position.y >= world.height-(world.bound_offset-1)*CELL_SIZE){
this->position.y -= world.height-2*world.bound_offset*CELL_SIZE;
}
}

View file

@ -8,6 +8,7 @@ World::World(){
this->seconds_per_tick = 0;
this->clock = 0;
this->debug = false;
this->bound_offset = 1;
}
World::~World(){

View file

@ -9,6 +9,7 @@
const int GRID_ROWS = 20;
const int GRID_COLUMNS = 20;
const int GRID_CAPACITY = GRID_COLUMNS*GRID_ROWS;
const int CELL_SIZE = 16;
/// Class that holds information about game world
class World {
@ -19,7 +20,10 @@ class World {
std::vector<Entity*> entities; /// Main subjects of game world.
Entity* grid[GRID_CAPACITY]; /// Grid representation
float seconds_per_tick; /// Internal clock speed
int width;
int height;
int bound_offset;
void setup(); /// Sets up game world.
/// Should be called once when entites are set.
@ -36,5 +40,6 @@ class World {
void create_world_with(float seconds_per_tick);
World& get_world(); // Thanks, 2ndbeam, helps a lot
int indexify_position(Vector2 vector);
void load_world(World& world, const char* path);
#endif