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No commits in common. "73eedda4292cb2355a135b73e3120cc45312470d" and "4b4e83ac7ebb785174c6704d7593b230d313f490" have entirely different histories.

6 changed files with 24 additions and 41 deletions

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@ -1,6 +1,7 @@
#include <raylib.h>
#include <raymath.h>
#include "world.h"
#include "maploader.h"
const int SCREEN_HEIGHT = 320;
const int SCREEN_WIDTH = 320;
@ -14,7 +15,7 @@ int main() {
World& world = get_world();
load_world(world,"assets/map");
loadmap(world);
world.setup();

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@ -1,31 +1,22 @@
#include "maploader.h"
#include <fstream>
#include <iostream>
#include "components.h"
#include "world.h"
void load_world(World& world,const char* path) {
void loadmap(World& world) {
std::ifstream in;
in.open(path);
in.open("assets/map");
int x = 0;
int y = 0;
int max_x = 0;
int max_y = 0;
while(in.eof() == false)
{
char c;
in.get(c);
if (max_x < x)
max_x = x;
if (max_y < y)
max_y = y;
switch (c) {
case '#':
{
Wall* wall = new Wall;
@ -44,7 +35,6 @@ void load_world(World& world,const char* path) {
break;
case '\n':
x = 0;
y++;
break;
@ -52,12 +42,6 @@ void load_world(World& world,const char* path) {
x++;
break;
}
}
world.height = CELL_SIZE * (max_y-1);
world.width = CELL_SIZE * (max_x-1);
}

8
src/maploader.h Normal file
View file

@ -0,0 +1,8 @@
#ifndef MAPLOADER_H
#define MAPLOADER_H
#include "world.h"
void loadmap(World& world);
#endif

View file

@ -1,4 +1,3 @@
#include <iostream>
#include <raylib.h>
#include <raymath.h>
#include "components.h"
@ -20,7 +19,6 @@ Pacman::Pacman() {
this->facing = 0;
this->position = {0.,0.};
this->frame = 0;
this->time = 0;
}
Pacman::Pacman(Vector2 position) {
this->texture = LoadTexture("assets/sprites/pacman.png");
@ -42,24 +40,22 @@ void Pacman::tick() {
Vector2 direction = {(float)(cos(angle)),(float)(sin(-angle))};
Vector2 new_position = Vector2Add(this->position,Vector2Scale(direction, (float)speed));
World& world = get_world();
if (world.grid[indexify_position(new_position)] == nullptr){
if (get_world().grid[indexify_position(new_position)] == nullptr){
this->position=new_position;
}
// Bound check
if (this->position.x < world.bound_offset*CELL_SIZE){
this->position.x += world.width-2*world.bound_offset*CELL_SIZE;
if (this->position.x < 0){
this->position.x += 320;
}
if (this->position.y < world.bound_offset*CELL_SIZE){
this->position.y += world.height-2*world.bound_offset*CELL_SIZE;
if (this->position.y < 0){
this->position.y += 320;
}
if (this->position.x >= world.width-(world.bound_offset-1)*CELL_SIZE){
this->position.x -= world.width-2*world.bound_offset*CELL_SIZE;
if (this->position.x >= 320){
this->position.x -= 320;
}
if (this->position.y >= world.height-(world.bound_offset-1)*CELL_SIZE){
this->position.y -= world.height-2*world.bound_offset*CELL_SIZE;
if (this->position.y >= 320){
this->position.y -= 320;
}
}

View file

@ -8,7 +8,6 @@ World::World(){
this->seconds_per_tick = 0;
this->clock = 0;
this->debug = false;
this->bound_offset = 1;
}
World::~World(){

View file

@ -9,7 +9,6 @@
const int GRID_ROWS = 20;
const int GRID_COLUMNS = 20;
const int GRID_CAPACITY = GRID_COLUMNS*GRID_ROWS;
const int CELL_SIZE = 16;
/// Class that holds information about game world
class World {
@ -20,10 +19,7 @@ class World {
std::vector<Entity*> entities; /// Main subjects of game world.
Entity* grid[GRID_CAPACITY]; /// Grid representation
float seconds_per_tick; /// Internal clock speed
int width;
int height;
int bound_offset;
void setup(); /// Sets up game world.
/// Should be called once when entites are set.
@ -40,6 +36,5 @@ class World {
void create_world_with(float seconds_per_tick);
World& get_world(); // Thanks, 2ndbeam, helps a lot
int indexify_position(Vector2 vector);
void load_world(World& world, const char* path);
#endif