#include "components.h" #include "world.h" #include Scorepoint::Scorepoint(){ this->texture = TextureAtlas(get_world().get_atlas(),112,0,16,16); } void Scorepoint::draw() const { DrawTextureRec(this->texture.get_texture(), this->texture.full_view(), this->position, WHITE); } void Scorepoint::ready() { get_world().total_scorepoints++; } Cherry::Cherry(){ texture = {get_world().get_atlas(),112,16,16,16}; } void Cherry::draw() const { DrawTextureRec(texture.get_texture(),texture.full_view(),position,WHITE); } void Cherry::ready() { get_world().total_scorepoints++; }