#ifndef ATLAS_H #define ATLAS_H #include class TextureAtlas { public: TextureAtlas(Texture2D* texture, int offset_x, int offset_y, int width, int height); TextureAtlas(); Rectangle rect_view(int x,int y, int width, int height) const; // Get a view into texture Rectangle full_view() const; const Texture2D get_texture() const; private: int offset_x = 0; int offset_y = 0; int width = 0; int height = 0; Texture2D* texture; }; #endif