nout-raypractice/src/world.cpp
2026-03-11 18:48:29 +05:00

69 lines
1.3 KiB
C++

#include "world.h"
#include <raylib.h>
World::World(){
this->entities = {};
this->seconds_per_tick = 0;
this->clock = 0;
}
World::~World(){
for(int i = 0; i < this->entities.size();i++) {
delete this->entities[i];
}
}
void World::setup(){
for(int i = 0; i < this->entities.size(); i++)
this->entities[i]->ready();
}
void World::process(){
this->clock += GetFrameTime();
this->update_grid();
for(int i = 0; i < this->entities.size(); i++) {
this->entities[i]->process();
if (this->clock>=this->seconds_per_tick) {
this->entities[i]->tick();
}
}
if (this->clock>=this->seconds_per_tick) {
this->clock = 0;
}
}
void World::draw() const {
for(int i = 0; i < this->entities.size(); i++) {
this->entities[i]->draw();
}
}
int indexify_position(Vector2 vector){
return (int)(vector.x / 16.0) + GRID_COLUMNS * (int)(vector.y / 16.0);
}
void World::update_grid() {
for(int i = 0; i < GRID_CAPACITY; i++)
this->grid[i] = nullptr;
for(int i = 0; i < this->entities.size(); i++)
{
int indexified_position = indexify_position(this->entities[i]->position);
if (indexified_position < 0 || indexified_position >= GRID_CAPACITY)
continue;
grid[indexified_position] = this->entities[i];
}
}
World create_world_with(float seconds_per_tick){
World result = World();
result.seconds_per_tick = seconds_per_tick;
return result;
}