Ported assets to godot

This commit is contained in:
rendo 2026-02-19 09:36:17 +05:00
commit 01457fcb1f
31 changed files with 494 additions and 0 deletions

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units/doh/doh.png.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bwggofu5iv0xt"
path="res://.godot/imported/doh.png-c2549ec6605b2e1ac1110d7f2bef1692.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://units/doh/doh.png"
dest_files=["res://.godot/imported/doh.png-c2549ec6605b2e1ac1110d7f2bef1692.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1