Some improvements

This commit is contained in:
rendo 2026-02-19 19:33:33 +05:00
commit f816a8b886
4 changed files with 81 additions and 17 deletions

27
ui/hand.gd Normal file
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@tool
extends Control
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
var calculated_size: Vector2 = Vector2.ZERO
for card: Card in get_children():
calculated_size += card.get_rect().size
calculated_size.y /= get_child_count()
var offset: float = 0.
for i in range(get_child_count()):
var card:Card = get_child(i)
offset += card.get_rect().size.x
if card.top_level:
continue
var calculated_position: Vector2 = get_combined_pivot_offset() - calculated_size * Vector2(1.-1./get_child_count(),1) + Vector2.RIGHT*offset
card.position = lerp(card.position,calculated_position,0.25)
func resort_by_position():
var children: Array = get_children()

1
ui/hand.gd.uid Normal file
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uid://caf4h6lok18so