12 lines
320 B
GDScript
12 lines
320 B
GDScript
extends Node
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@onready var grid: Grid = get_parent()
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func _ready() -> void:
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GameplaySignalBus.spawn_unit.connect(on_unit_spawned)
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func on_unit_spawned(unit: Unit):
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if grid.try_set_unit(unit.global_position,unit):
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GameplaySignalBus.unit_spawn_confirmed.emit()
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else:
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GameplaySignalBus.unit_spawn_cancelled.emit()
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