nsomva/ui/hand.gd
2026-03-01 17:51:40 +05:00

16 lines
541 B
GDScript

@tool
extends Control
@export var radius: float = 10.
@export_range(0,360,0.01,"or_greater","radians_as_degrees") var arch: float = PI/6
func _process(_delta: float) -> void:
for i in range(get_child_count()):
var child: Card = get_child(i)
if child.top_level:
continue
var angle: float = -arch+2*arch*((float(i+0.5))/get_child_count())
var pointing_up: float = angle - PI/2
child.position = lerp(child.position,get_combined_pivot_offset()+Vector2.from_angle(pointing_up) * radius-child.get_combined_pivot_offset(),0.25)