Collision test
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3 changed files with 34 additions and 1 deletions
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@ -11,6 +11,12 @@ impl Plugin for CollisionPlugin {
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#[derive(Component)]
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pub struct Collider(pub f32);
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impl Collider {
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pub fn new(radius: f32) -> Collider {
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Collider(radius)
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}
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}
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#[derive(EntityEvent)]
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pub struct Collided {
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pub entity: Entity,
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4
src/damagable/enemy.rs
Normal file
4
src/damagable/enemy.rs
Normal file
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@ -0,0 +1,4 @@
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use bevy::ecs::component::Component;
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#[derive(Component)]
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pub struct Enemy;
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@ -1,7 +1,14 @@
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use bevy::prelude::*;
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use crate::damagable::player::{Player, player_movement_system};
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use crate::{
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collision::{Collided, Collider},
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damagable::{
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enemy::Enemy,
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player::{Player, player_movement_system},
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},
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};
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pub mod enemy;
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pub mod player;
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pub struct DamagablePlugin;
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@ -32,6 +39,7 @@ pub struct Movable {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let player_sprite: Handle<Image> = asset_server.load("player.png");
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let enemy_sprite: Handle<Image> = asset_server.load("enemy.png");
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commands.spawn(Camera2d);
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@ -47,6 +55,21 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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Damagable { hp: 10 },
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Sprite::from_image(player_sprite),
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Transform::from_xyz(20., 20., 0.),
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Collider::new(8.),
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));
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commands.spawn((
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Enemy,
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Movable {
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linear_speed: 0.,
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rotation_speed: 0.,
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max_linear_speed: 500.,
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max_rotation_speed: f32::to_radians(360.),
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},
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Damagable { hp: 10 },
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Sprite::from_image(enemy_sprite),
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Transform::from_xyz(0., 0., 0.),
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Collider::new(8.),
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));
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}
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