Some speed tweaks
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parent
1ea451993d
commit
1820df9f24
3 changed files with 5 additions and 4 deletions
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@ -66,7 +66,7 @@ pub fn spawn_projectile(
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Sprite::from(sprite.0.clone()),
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Sprite::from(sprite.0.clone()),
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Collider::new(8.),
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Collider::new(8.),
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transform,
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transform,
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Velocity::moving(128.0, 0.0),
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Velocity::moving(1024.0, 0.0),
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))
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))
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.observe(observe_collision);
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.observe(observe_collision);
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}
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}
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@ -58,7 +58,8 @@ pub(super) fn player_movement_system(
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movement_factor -= 1.0;
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movement_factor -= 1.0;
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}
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}
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movable.linear_speed += (movement_factor * player.acceleration * time.delta_secs())
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movable.linear_speed = (movable.linear_speed
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+ movement_factor * player.acceleration * time.delta_secs())
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.clamp(-movable.max_linear_speed, movable.max_linear_speed);
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.clamp(-movable.max_linear_speed, movable.max_linear_speed);
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movable.rotation_speed = rotation_factor * movable.max_rotation_speed;
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movable.rotation_speed = rotation_factor * movable.max_rotation_speed;
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}
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}
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@ -55,7 +55,7 @@ impl Default for Velocity {
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Self {
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Self {
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linear_speed: 0.,
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linear_speed: 0.,
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rotation_speed: 0.,
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rotation_speed: 0.,
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max_linear_speed: 64.,
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max_linear_speed: 512.,
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max_rotation_speed: f32::to_radians(360.),
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max_rotation_speed: f32::to_radians(360.),
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}
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}
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}
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}
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