Some speed tweaks
This commit is contained in:
parent
1ea451993d
commit
1820df9f24
3 changed files with 5 additions and 4 deletions
|
|
@ -66,7 +66,7 @@ pub fn spawn_projectile(
|
|||
Sprite::from(sprite.0.clone()),
|
||||
Collider::new(8.),
|
||||
transform,
|
||||
Velocity::moving(128.0, 0.0),
|
||||
Velocity::moving(1024.0, 0.0),
|
||||
))
|
||||
.observe(observe_collision);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,8 +58,9 @@ pub(super) fn player_movement_system(
|
|||
movement_factor -= 1.0;
|
||||
}
|
||||
|
||||
movable.linear_speed += (movement_factor * player.acceleration * time.delta_secs())
|
||||
.clamp(-movable.max_linear_speed, movable.max_linear_speed);
|
||||
movable.linear_speed = (movable.linear_speed
|
||||
+ movement_factor * player.acceleration * time.delta_secs())
|
||||
.clamp(-movable.max_linear_speed, movable.max_linear_speed);
|
||||
movable.rotation_speed = rotation_factor * movable.max_rotation_speed;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ impl Default for Velocity {
|
|||
Self {
|
||||
linear_speed: 0.,
|
||||
rotation_speed: 0.,
|
||||
max_linear_speed: 64.,
|
||||
max_linear_speed: 512.,
|
||||
max_rotation_speed: f32::to_radians(360.),
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue