refactor
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parent
0181ad7f2d
commit
45fee92eea
6 changed files with 37 additions and 90 deletions
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use bevy::prelude::*;
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use crate::{
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collision::{Collided, Collider},
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damagable::{
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enemy::Enemy,
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player::{Player, player_movement_system},
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},
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};
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pub mod enemy;
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pub mod player;
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pub struct DamagablePlugin;
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impl Plugin for DamagablePlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(Time::<Fixed>::from_hz(60.0))
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.add_systems(Startup, setup)
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.add_systems(
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FixedUpdate,
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(player_movement_system, movement_system).chain(),
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);
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}
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}
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#[derive(Component)]
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pub struct Damagable {
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hp: u32,
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}
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#[derive(Component)]
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pub struct Movable {
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linear_speed: f32,
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rotation_speed: f32,
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max_linear_speed: f32,
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max_rotation_speed: f32,
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let player_sprite: Handle<Image> = asset_server.load("player.png");
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let enemy_sprite: Handle<Image> = asset_server.load("enemy.png");
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commands.spawn(Camera2d);
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//Create player
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commands.spawn((
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Player { acceleration: 100. },
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Movable {
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linear_speed: 0.,
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rotation_speed: 0.,
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max_linear_speed: 500.,
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max_rotation_speed: f32::to_radians(360.),
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},
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Damagable { hp: 10 },
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Sprite::from_image(player_sprite),
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Transform::from_xyz(20., 20., 0.),
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Collider::new(8.),
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));
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commands.spawn((
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Enemy,
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Movable {
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linear_speed: 0.,
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rotation_speed: 0.,
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max_linear_speed: 500.,
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max_rotation_speed: f32::to_radians(360.),
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},
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Damagable { hp: 10 },
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Sprite::from_image(enemy_sprite),
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Transform::from_xyz(0., 0., 0.),
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Collider::new(8.),
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));
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}
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fn movement_system(time: Res<Time>, query: Query<(&Movable, &mut Transform)>) {
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for (movable, mut transform) in query {
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transform.rotate_z(movable.rotation_speed * time.delta_secs());
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let movement_direction = transform.rotation * Vec3::X;
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let movement_distance = movable.linear_speed * time.delta_secs();
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let translation_delta = movement_direction * movement_distance;
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transform.translation += translation_delta;
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//TODO: Loop on bounds
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}
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}
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@ -1,10 +1,11 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use crate::collision::{Collided, Collider, CollisionPlugin};
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use crate::collision::{Collided, Collider, CollisionPlugin};
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use crate::damagable::DamagablePlugin;
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use crate::movable::DamagablePlugin;
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mod collision;
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mod collision;
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mod damagable;
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mod movable;
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mod ships;
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fn main() {
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fn main() {
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App::new()
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App::new()
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31
src/movable.rs
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31
src/movable.rs
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@ -0,0 +1,31 @@
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use bevy::prelude::*;
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pub struct DamagablePlugin;
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impl Plugin for DamagablePlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(Time::<Fixed>::from_hz(60.0))
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.add_systems(FixedUpdate, movement_system);
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}
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}
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#[derive(Component)]
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pub struct Movable {
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pub linear_speed: f32,
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pub rotation_speed: f32,
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pub max_linear_speed: f32,
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pub max_rotation_speed: f32,
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}
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fn movement_system(time: Res<Time>, query: Query<(&Movable, &mut Transform)>) {
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for (movable, mut transform) in query {
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transform.rotate_z(movable.rotation_speed * time.delta_secs());
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let movement_direction = transform.rotation * Vec3::X;
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let movement_distance = movable.linear_speed * time.delta_secs();
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let translation_delta = movement_direction * movement_distance;
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transform.translation += translation_delta;
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//TODO: Loop on bounds
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}
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}
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2
src/ships/mod.rs
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2
src/ships/mod.rs
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@ -0,0 +1,2 @@
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pub mod enemy;
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pub mod player;
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@ -1,4 +1,4 @@
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use crate::damagable::Movable;
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use crate::movable::Movable;
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use bevy::prelude::*;
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use bevy::prelude::*;
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#[derive(Component)]
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#[derive(Component)]
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