This commit is contained in:
Rendo 2025-11-15 10:32:49 +05:00
commit 45fee92eea
6 changed files with 37 additions and 90 deletions

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@ -1,87 +0,0 @@
use bevy::prelude::*;
use crate::{
collision::{Collided, Collider},
damagable::{
enemy::Enemy,
player::{Player, player_movement_system},
},
};
pub mod enemy;
pub mod player;
pub struct DamagablePlugin;
impl Plugin for DamagablePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(Time::<Fixed>::from_hz(60.0))
.add_systems(Startup, setup)
.add_systems(
FixedUpdate,
(player_movement_system, movement_system).chain(),
);
}
}
#[derive(Component)]
pub struct Damagable {
hp: u32,
}
#[derive(Component)]
pub struct Movable {
linear_speed: f32,
rotation_speed: f32,
max_linear_speed: f32,
max_rotation_speed: f32,
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let player_sprite: Handle<Image> = asset_server.load("player.png");
let enemy_sprite: Handle<Image> = asset_server.load("enemy.png");
commands.spawn(Camera2d);
//Create player
commands.spawn((
Player { acceleration: 100. },
Movable {
linear_speed: 0.,
rotation_speed: 0.,
max_linear_speed: 500.,
max_rotation_speed: f32::to_radians(360.),
},
Damagable { hp: 10 },
Sprite::from_image(player_sprite),
Transform::from_xyz(20., 20., 0.),
Collider::new(8.),
));
commands.spawn((
Enemy,
Movable {
linear_speed: 0.,
rotation_speed: 0.,
max_linear_speed: 500.,
max_rotation_speed: f32::to_radians(360.),
},
Damagable { hp: 10 },
Sprite::from_image(enemy_sprite),
Transform::from_xyz(0., 0., 0.),
Collider::new(8.),
));
}
fn movement_system(time: Res<Time>, query: Query<(&Movable, &mut Transform)>) {
for (movable, mut transform) in query {
transform.rotate_z(movable.rotation_speed * time.delta_secs());
let movement_direction = transform.rotation * Vec3::X;
let movement_distance = movable.linear_speed * time.delta_secs();
let translation_delta = movement_direction * movement_distance;
transform.translation += translation_delta;
//TODO: Loop on bounds
}
}

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@ -1,10 +1,11 @@
use bevy::prelude::*;
use crate::collision::{Collided, Collider, CollisionPlugin};
use crate::damagable::DamagablePlugin;
use crate::movable::DamagablePlugin;
mod collision;
mod damagable;
mod movable;
mod ships;
fn main() {
App::new()

31
src/movable.rs Normal file
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use bevy::prelude::*;
pub struct DamagablePlugin;
impl Plugin for DamagablePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(Time::<Fixed>::from_hz(60.0))
.add_systems(FixedUpdate, movement_system);
}
}
#[derive(Component)]
pub struct Movable {
pub linear_speed: f32,
pub rotation_speed: f32,
pub max_linear_speed: f32,
pub max_rotation_speed: f32,
}
fn movement_system(time: Res<Time>, query: Query<(&Movable, &mut Transform)>) {
for (movable, mut transform) in query {
transform.rotate_z(movable.rotation_speed * time.delta_secs());
let movement_direction = transform.rotation * Vec3::X;
let movement_distance = movable.linear_speed * time.delta_secs();
let translation_delta = movement_direction * movement_distance;
transform.translation += translation_delta;
//TODO: Loop on bounds
}
}

2
src/ships/mod.rs Normal file
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@ -0,0 +1,2 @@
pub mod enemy;
pub mod player;

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@ -1,4 +1,4 @@
use crate::damagable::Movable;
use crate::movable::Movable;
use bevy::prelude::*;
#[derive(Component)]