Projectile damage

This commit is contained in:
Rendo 2025-11-15 16:56:52 +05:00
commit 4bf62bfe39
6 changed files with 71 additions and 2 deletions

View file

@ -1,6 +1,6 @@
use bevy::prelude::*;
use crate::{collision::Collider, movable::Movable};
use crate::{collision::Collider, damagable::Damagable, movable::Movable};
#[derive(Component)]
pub struct Enemy;
@ -12,5 +12,6 @@ pub fn spawn_enemy(commands: &mut Commands, sprite: Handle<Image>, at: Vec2) {
Movable::new(500., f32::to_radians(360.)),
Sprite::from(sprite),
Transform::from_xyz(at.x, at.y, 0.),
Damagable::new(10),
));
}